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Chapter 11. Gran Pulse

Items                                                                   Enemies
[20] Sinister Fang                                          [E159] Mánagarmr
                                                                              [E130] Amphisbaena

Characters: All                                Taejin's Tower - The Palisades

Save Station available.

The mission here (20), is a mission that when completed gives you a teleport to this area from other teleport missions.

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[1900] Mánagarmr

[1900] Mánagarmr

[3500] Amphisbaena

[5400] Mánagarmr, Amphisbaena

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Treasure: Sinister fang x20

Characters: All                            Taejin's Tower - The Tyrant's Gate

 

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[3800] Mánagarmr x2

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Go inside the building.

Items                                                                Enemies
[4271] Gil                                                       [E159] Mánagarm
[1] Sparkbane Brooch (A)                        [E165] Pulsework Gladiator
[12] Chipped Fang (C)                              [E160] Gelatitan (M21)
[5] Spark Plug  (M)                                      [E161] Ambling Bellows (M22)
[1] Simurgh (W)                                           [E163] Gurangatch (M23)
[2] Metal Armband (A)                              [E149] Yaksha
[1] Gale Ring (A)                                          [E150] Yakshini
[2] Glass Orb (A)                                          [E168] Mushussu (M24)
[9] Ancient Bone (C)                                   [E165] Varcolaci
[2] Rainbow Anklet (A)                              [E166] Vampire
[4] Tear of Woe (C)                                      [E167] Chonchon
[1] Unsetting Sun (W)                                [E155] Vetala (M25)
[1] Librascope (B)                                        [E152] Tyrant
[8] Tear of Remorse (C)                              [E169] Penanggalan (M26)
[1] Clay Ring (A)                                           [E170] (B)Dahaka
[1] Ethersol (S)
[1] Frostbane Brooch (A)
[1] Collector Catalog (A)

Characters: All                                  Taejin's Tower - Ground Tier

Behind you is a treasure: 4271 Gil, Take a left going clockwise through
the room.
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[3800] Mánagarmr
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Treasure: Sparkbane Brooch
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[1900] Mánagarmr
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Treasure: Chipped Fang x12
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[3800] Mánagarmr x2
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Head to the elevator, take it to the second tier. Before you go, you can save at the Save Station.

Characters: All                                  Taejin's Tower - Second Tier

 

There is another Save Station on this floor. Walk towards the (!), then go into the room on your left before the fire. You'll have to complete some missions to continue on. So activate the statue in the room, starting mission 21.

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[4800] Pulsework Gladiator x3
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If you open the area map, you'll see a red star showing where the boss of this mission is. For this mission it is in the room on the left of where you are standing, so go up the stairs and towards the other area.
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[1900] Mánagarmr
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You'll see the mission target in the middle of the room.
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[2900] Gelatitan (M21)
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Not too hard of a mission, especially if you used the time in Gran Pulse to grind for some CP. You don't have to 5-star this battle now, as you can retry it when you finish the game. 

 

After the battle activate the 22nd mission in the same room. The target for this mission is on the other side of this floor.

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[3850] Ambling Bellows (M22), Cryptos x2+

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Start with enhancing yourself with Hope's synergist. Protect yourself against low HP with Vanile's Medic and use Fang as a Sentinel to protect the party.

Then switch to SAB/MED/RAV and inflict pain on the enemy, then go with COM/RAV/RAV to finish. For more info see the missions chapter.

 

After the battle activate the 23rd mission in the room. This time the target will be in the centre room where you activated mission 21. Head there.

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[2700] Gurangatch (M23)

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Get him in stagger fast to be able to actually damage him. Once you get him in stagger, the battle will be over in no-time.

 

Now the road will open up, allowing you to proceed to the next floor.

Go to the end of the road.

Treasure: Spark Plug x5

Then enter the room.

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[8000] Pulsework Gladiator x5

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Now go up the stairs

Treasure: Simurgh, Weapon for Hope.

Characters: All                                   Taejin's Tower - Third Tier

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[3800] Mángarmr x2
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You can hear a treasure, but it is on the other side of the wall, so you can't get it yet. Go into the next room.
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[3200] Pulsework Gladiator x2
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Activate the statue, it will open the elevator up to the fourth Tier for you. 
Walk out the room and to the right.
Treasure: Metal Armband x2
Now head towards the elevator, it will appear for you when you approach it.
Take it to the Fourth Tier.

Characters: All                                  Taejin's Tower - Fourth Tier

Take the other way out of the elevator for another treasure
Treasure: Gale Ring
Go through the elevator to the other side
Save Station ahead. 
Treasure: Glass Orb x2
Now go into the room.
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[3400] Yaksha x2
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Take the elevator to the Fifth Tier. 

Characters: All                                   Taejin's Tower - Fifth Tier

Treasure: Ancient Bone x9

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[3500] Yakshini x2

[5150] Yaksha x2, Yakshini

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Activate the 24th mission here. The target appears in the same room.

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[6000] Mushussu (M24), Yakshini x2

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Not very hard. Go for the Yakshini first, then sabotage the Mushussu while attacking with 2 RAV, then go for double COM and keep a SAB, check the Missions chapter for more info.

 

Take the elevator back to the Fourth Tier. Go out of the room and to the right, through the elevator and into the room on the end.

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[3000] Varcolaci x2

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Treasure: Rainbow Anklet x2

Take the elevator to the Sixth Tier.

Characters: All                                   Taejin's Tower - Sixth Tier

Save Station is available behind the elevator.
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[2350] Vampire
----------------------
Activate mission 25 in this room. Go to the room on the left.
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[1500] Varcolaci
[3000] Chonchon x4
[3000] Varcolaci x2
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Activate the statue. it will allow access to a new room.
And the middle elevator can go up further.
Then go to the room on the right side of the mission statue.
Treasure: Tear of Woe x4
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[2350] Vampire
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Treasure: Unsetting Sun, Weapon for Snow which makes Stagger impossible.
Take the stairs down to the Fifth Tier.

Characters: All                                   Taejin's Tower - Fifth Tier

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[3000] Vetala (M25)

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Check Missions chapter for detailed info on how to beat this guy.

 

Treasure: Librascope

Go through the hallway next to the treasure.

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[3510] Tyrant

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Very hard enemy if you didn't farm much CP in Gran Pulse. However, this one is easy to avoid, so I suggest trying first, and if it fails to just ignore him for the time being.

 

Activate the mission statue in the room, which will start mission 26.

Go out of the room and walk towards the statue for a cut scene. You can't continue that way so go back to the room with the stairs and take them up to the Sixth Tier. 

Characters: All                                   Taejin's Tower - Sixth Tier

Go all the way to the other side of the floor into the room where you activated the statue that activated the elevator. 

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[6100] Penanggalan (M26), Chonchon x4

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Not that hard, use Ruin and Ruinga to quickly dispose of the enemy and keep healing when needed.

 

Go back to the stairs in the other room and go down.

Characters: All                                   Taejin's Tower - Fifth Tier

 

Go through the rooms and walk up to the statue at the end. Where you had the cutscene mentioned above. Examine the statue. The middle elevator now goes up to the Sixth Tier. Turn around and go into the first room on the left and take the elevator to the Fourth Tier. 

Characters: All                                  Taejin's Tower - Fourth Tier

 

Go out of the room and to the right where the middle elevator is waiting.
Take it to the Sixth Tier.

 

Characters: All                                   Taejin's Tower - Sixth Tier

Go out the way  you are facing.

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[2350] Vampire

------------------------

Take the first room on the left

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[4600] Vampire, Chonchon x3

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Treasure: Tear of Remorse x8

Treasure: Clay Ring

Take the doorway to the next room.

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[7050] Vampire x3

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Take the elevator to the Apex.

Characters: All                             Taejin's Tower - The Cloven Spire

Save Station. Go get the treasure before walking up to the middle platform.
Treasure: Ethersol
Treasure: Frostbane Brooch x2
Now walk up to the middle platform. 
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[33000] Dahaka
-----------------------
Use Commando, Medic, Synergist to start off the battle with a boost. Then change the Synergist to a Ravager and continue attacking the boss. When you get in trouble use 2 Medics and a Commando to heal and keep the Stagger Gauge up. He will hit you with debuffs at one point and do some strong attacks. I suggest using Renew to counter that quickly. And then switching to 2 Medics and an Synergist to keep you protected again.

After the battle, an elevator appears which you can take to the next area.
Also, some enemies appear on the top level. 
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[5400] Mánagarmr, Amphisbaena
[3500] Amphisbaena
[8000] Pulsework Gladiator x5
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You can now activate mission 27 here if you want. It requires you to restore the central elevator to reach all Tiers.
To do this, examine the statue near the elevator at the oposite side of the way out. This will make an elevator apear. Take it to the Seventh Tier.

Characters: All                                 Taejin's Tower - Seventh Tier

 

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[6900] Yaksha x2, Yakshini x2
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Examine the statue on this floor. This will make the tiers rotate again and the central elevator is now able to reach all tiers.
Leave the room.
Treasure: Collector Catalog
Now you can board the central elevator and ride it to any tier you want.
Go to the Apex and then the Ground Tier to finish mission 27 or, go to the Apex to continue the story. Remember that you can always come back at a later point in the game to do this mission.

Characters: All                             Taejin's Tower - The Cloven Spire

 

Jump up on the ramp near the Ethersol you found earlier. From there take the elevator to the next area. 

 

~ Taejin's Tower ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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