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Final Fantasy
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Chapter 11. Gran Pulse
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Items Enemies
[1] Perovskite (C) [E166] Vampire
[1] Heavenly Axis (W) [E127] Taxim
[1] Librascope (S) [E171] Seeker
[1] Moogle Puppet (C) [E167] Chonchon
[1] Pleidas Hi-Powers (W) [E155] Vetala
[1] Flamebane Brooch (A) [E172] (B)Barthandelus
[1] Taming Pole (W)
[1] Ethersol
Characters: All Oerba - The Ashensand
Save Station.
Walk along the path to the village.
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[2350] Vampire
[960] Taxim
[960] Taxim
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Characters: All Oerba - Village Proper
Save Station.
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[2350] Vampire
[3310] Vampire, Taxim
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Treasure: Perovskite, on the left near the tree.
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[3850] Varcolaci, Vampire
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The 28th mission ahead is a Teleport mission. I suggest doing it later on, so you can teleport back to Gran Pulse to gain some more CP.
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[4020] Seeker x4, Chonchon x2
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Go up the stairs ahead into the little house.
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Characters: All Oerba - Dilapidated Dwelling
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[3000] Vetala
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You will find Bhakti in the middle of the room.
This little robot needs 5 pieces to be repaired and gives you items when you find them. So I suggest you do. Talk to the robot to start this side-quest. 4 of the Robot parts can be found on your map, the 5th is found by defeating a Vampire near a tree. To get them, go outside.
Characters: All Oerba - Village Proper
There is a red circle on the ground near some rubble, you will get the first part, a Power Cable.
Now go up the stairs into the house on the left.
Characters: All Oerba - Village Proper
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[3000] Vetala
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There you will find a Battery Pack. Go outside again.
Characters: All Oerba - Village Proper
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Go past the house where Bhakti is and down the ramp.
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[2980] Seeker, Vampire
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Treasure: Heavenly Axis, Weapon for Vanille, no Stagger
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[2350] Vampire
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Defeating the Vampire will get you the Trochoid Gear.
Treasure: Librascope, up the stairs on the left.
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[2350] Vampire
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Go inside the house on the right.
Characters: All Oerba - Deserted Schoolhouse
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[4500] Chonchon x2, Vetala
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Pick up the Aspheric Lens and then go up the stairs.
Treasure: Moogle Puppet
Treasure: Pleidas Hi-Powers, Weapon for Sazh.
Go back down the stairs and out of the house.
Characters: All Oerba - Village Proper
Go right.
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[4240] Vampire, Seeker x3
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Save Station.
Go inside the house.
Characters: All Oerba - Derelict Depot
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[2880] Taxim x3
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Take the stairs up.
Characters: All Oerba - Rust-eaten Bridge
The last piece, a Metal Plate is on this bridge. Take a left before you return.
Treasure: Flamebane Brooch.
Now go all the way back to Bhakti and talk to him. This will get you some nice items, and a Trophy/Achievement, Pulsian Pioneer if you took more than 10000 steps. See the Side Quest chapter for more info.
The items that you can get are:
# Deceptisol x10
# Ultracompact Reactor x2
# Gold Nugget
# Perfume x5
# Platinum Ingot x3
If you didn't get them all, walk around a bit and then talk to Bhakti again.
When you are done and got the items and trophy/achievement, return to the Rust-eaten Bridge and continue past where you found the Metal Plate.
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[4260] Varcolaci x2, Seeker x2
[3000] Vetala
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Treasure: Taming Pole, weapon for Fang, No Stagger.
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[3000] Varcolaci x2
[4240] Vampire, Seeker x3
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Save Station
Treasure: Ethersol
Before going on, you might want to make sure your Crystarium is all filled out as far as possible if you didn't already do that. Don't bother filling out any of the 3 other roles, they don't give enough in return for what you have to pay for it. Rather keep it until post game.
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[100000] Barthandelus
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This battle can take awfully long if you don't have the right strategy. COM/RAV/MED can work, but it will take ages. And if you don't finish the battle quick enough, he will use Death on you and a counter starts.
Start the battle with two Saboteurs, since he is weak to debuffs.
After that switch to COM/RAV/MED to kick up his Stagger. When he changes his appearance and shows faces, change to a set up with 2 Medics so you can use Esuna to heal the debuffs he throws on you. Have one person attack or debuff the enemy whatever suits the situation best. Once you're fully healed, go all out again.
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After Battle
Crystarium Level UP!
Now you know why you saved CP instead of spending it on useless things.
If your CS is not full yet, I suggest teleporting back to Gran Pulse after the fight so you can farm some more from the King Behemoth and Megistotherian.
This will give 6600 CP in about 40 seconds at this point. A good strategy for this is, since you always pre-empt him, to let your Ravagers attack the Behemoth first and once he is in Stagger, go at him with Commando as well. This way he will be defeated before he has a chance to fully heal himself. The other one is very easy after the Behemoth is gone. For this tactic to work best, use the character with the highest Strength as Commander and the two with highest Magic as Ravagers. Control the character that is in Commander role, or you can't stop him or her from attacking the Behemoth before Stagger. In my case these were Fang as COM and Hope and Vanille as RAV.
When you are done CP farming or just want to continue, walk up to the mission like statue and activate it to continue. Then walk up to the aircraft to go to the next Chapter.
- End of Chapter 11 -
~ Oerba ~
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.