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Chapter 11. Gran Pulse

Items                                  Enemies

[1] Partisan (W)                                           [E112] Aruraune

                                                                           [E113] Flan

                                                                           [E114] Dire Flan

                                                                           [E115] Monstrous Flan (combined Dire Flans)

                                                                           [E116] Alexander (S)

~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~

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B&W Outfitters                            Magical Moments                            Creature Comforts

<> Mythril Bangle                      <> Zealot's Amulet                          <> Medicinal Oil

<> Giant's Glove                        <> Flamebane Brooch                    <> Diabolic Tail

<> Glass Buckle                          <> Frostbane Brooch                     <> Gargantuan Claw

<> Pearl Necklace                     <> Sparkbane Brooch                     <> Transparant Ooze

<> Warding Talisman              <> Aquabane Brooch                     <> Armored Shell

<> Rainbow Anklet

 

Unicorn Mart                             Moogleworks                                      The Motherlode

<> Wax                                        <> Nimbletoe Boots                          <> Scarletite

                                                       <> Speed Sash

Characters: Your Choice (no Hope)                     Vallis Media - Base Camp

 

Behind you is a Save Station. The right path will lead to the Archylte Steppe after the next part, but for now go straight.

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[960] Alraune x4
[880] Flan x2
[1160] Alraune x3, Flan
[960] Dire Flan
----------------------------------
Treasure: Partisan, weapon for Fang.
----------------------------------
[880] Flan x2
[960] Dire Flan
[1160] Alraune x3, Flan
----------------------------------
Before heading on to the next part, make sure your CP are spend.

---------------------

[0] Alexander

---------------------

This party will have Hope, Lightning and Fang.

Start with SYN/MED/SEN, cast protect on everyone and switch to RAV/RAV/COM and attack away. Then when one of your allies gets KO'd, switch to MED/MED/SEN and when the ally is back on her feet, switch back to RAV/RAV/COM to attack again. Then you'll have him in no time. 

 

After Battle

ATB Level UP! for Hope

~ Archylte Steppe ~

Characters: All                             Archylte Steppe - Central Expanse

Ahead of you is the first mission you can try if you want. It will automatically lead you to 2, 3 and 4 and that would be a Waystone mission.
Meaning that if you activate another Waystone, you can use the stones to Warp between the two places. This is especially handy at the end of the chapter where your Crystarium goes up again and you want some more CP.
Also, mission 12 opens up a path to the chocobo area and mission 14 when completed, will give you access to chocobo's.

Remember that all of the missions are still available post game. 
Which means you can go back to this place to finish the missions with a 5-star ranking after the game has finished. So you don't have to do them right now, but 5-starring these is already possible. Also it is a nice way to gain some CP for the next part of the Chapter.

 

Behind you is a Save Station, and next to that the road back to the base camp.

 

This area has a lot of new enemies. Here is an overview on what you can find in the areas of Gran Pulse.

This area is extremely huge, so you can spend a lot of time here. 
I suggest you spend some time here gathering some CP. Since you can now also change party leaders, the choice is completely yours on what team you use.
However, be advised that battles are a lot harder from now on, and they still need a good strategy to be defeated. The yellow circles on the ground are jump circles like the blue ones you encountered before. However this time you need a Chocobo to jump here. These are available after completing the missions up to 14. Remember you can always return here after beating the final boss, or just before it.

When you are done with missions, levelling and want to continue the story, just head for the yellow arrow. You can avoid the battle preventing you from continuing, but if you're strong enough to defeat them, I suggest you do. It gives you lots of CP. It is also a good battle to use for CP farming.
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[6600] Behemoth King, Megistotherian
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Items                                     Enemies
[1] Hauteclaire                                            [E142] Hoplite
[1] Platinum Bangle                                  [E143] Cryohedron
[4] Electrode (C)                                        [E144] Juggernaut
[4] Chobham Armor (C)                          [E145] Boxed Phalanx            
[4] Tesla Turbine (C)                                 [E146] Pulsework Centurion
[2] Saint's Amulet (A)                               [E148] Hectaconchires (S)
[1] Ice Charm (A)
[1] Particle Accelerator
[3] Crystral Oscillator
[3] Perfect Conductor

Characters: All                                 Mah'habara - Maw of the Abyss

Save Station.
-------------------------
[2310] Hoplite x3
-------------------------
Treasure: Hauteclaire, weapon for Lightning. Has anti-stagger.
-------------------------
[1540] Hoplite x2
[3080] Hoplite x4
-------------------------
Left side will bring you a dead end, and a treasure that is guarded. Don't go there unless your HP is above 4000-ish, because one hit alone by the Juggernaut will take away 2000 HP. But if you do decide to go here is an overview.

----------------------------------------------
[2380] Cryohedron x2
[5110] Cryohedron x3, Hoplite x2
[3570] Cryohedron x3
[3850] Hoplite x5
[3900] Juggernaut
----------------------------------------------
Treasure: Platinum Bangle
Mission 29 is also found here.
If you decide not to go, just follow the path ahead.
------------------------------------------------
[3990] Boxed Phalanx, Hoplite x2+
------------------------------------------------
Another hard battle, Attack the big guy first, he calls more and more friends if you leave him alone. The best strategy for this, if you don't have lots of HP, is to have a Medic at all times. And an Synergist helps a lot too.

And otherwise just blast him away.

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Up in Arms                                   Plautus's Workshop                             B&W Outfitters

<> Gladius                                   <> Spica Defenders                               <> Warrior's Wristband

<> Rod of Thorns                      <> Vidofnir                                               <> Sorcerer's Mark

<> Bladed Lance                       <> Pandoran Spear                                <> Cherub's Crown

<> Partisan

 

Lenora's Garage

<> Radial Bearing

<> Superconductor

<> Fiber-optic Cable

<> Perfect Conductor

<> Piezoelectric Element

<> Amplifier

<> Silicone Oil

Characters: All                                   Mah'habara - The Earthworks

 

Now that you have access to Superconductors and Perfect Conductors, upgrading becomes a lot more efficient.

A Save Station on the left can provide you with the upgrading you may need.

-------------------------------------------
[4760] Cryohedron x4
[3500] Pulsework Centurion x2
-------------------------------------------
Treasure: Electrode x4, in the first niche on the left
Treasure: Chobham Armor x4, in the second niche on the left
----------------------------------------
[1750] Pulsework Centurion
[2940] Rust Pudding x2
----------------------------------------
Cross the bridge.

Characters: All                                    Mah'habara - Twilit Cavern

------------------------------------------------------
[3290] Hoplite x2, Pulsework Centurion
------------------------------------------------------
Take the stairs down. You can get under the bridge now.
Treasure: Tesla Turbine x4
Go back and cross the bridge.
-----------------------------------------------
[4760] Boxed Phalanx, Hoplite x3+
-----------------------------------------------
This is another one of those hard battles, just use the same strategy as before. If you have a really hard time again, you can farm some CP in the area.
------------------------------
[1470] Rust Pudding
------------------------------
Treasure: Saint's Amulet x2

Characters: All                            Mah'habara - Flower-filled Fissure

Outside is a Save Station.

-------------------------

[0] Hecatoncheir

-------------------------

You only have Vanille and Fang for this fight. And like with Hope, the time is short. So have Vanille on Saboteur and Fang on Sentinel. Go with Medic/Sentinel when needed and back to Saboteur/Sentinel.

 

After Battle

ATB Level UP! for Vanille

Characters: All                                  Mah'habara - Dusktide Grotto

---------------------------------------------------------------
[4690] Rust Pudding x2, Pulsework Centurion
[4130] Cryohedron x2, Pulsework Centurion
---------------------------------------------------------------
Treasure: Ice Charm
----------------------------------
[2940] Rust Pudding x2
----------------------------------
Save Station up ahead. Up the stairs is another Juggernaut.
--------------------------
[3900] Juggernaut
--------------------------

Go down to the right
Treasure: Particle Accelerator
Across the big gap, you can see some enemies, but you can't reach them for now.
Go back and take the stairs to the left.
----------------------------------------------------------------
[7070] Cryohedron x3, Pulsework Centurion x2
----------------------------------------------------------------
Treasure: Crystal Oscillator x3
--------------------------------------------------
[3570] Cryohedron x3
[5600] Rust Pudding x3, Cryohedron
--------------------------------------------------

Characters: All                                 Mah'habara - Deep in the Dark

Treasure: Perfect Conductor x3
-----------------------------------------------
[1540] Hoplite x2
[4760] Boxed Phalanx, Hoplite x3
-----------------------------------------------
Check the panel at the end. If you can't find it, look up.
To continue, board the Atomos.

Items                                                              Enemies
[13] Strange Fluid                                     [E156] Orobon
[10] Enigmatic Fluid                               [E157] Ceratosaur
 [1] Riptide Ring                                        [E158] Ceratoraptor
 [1] Uraninite
 [1] Mnar Stone
 [1] Water Charm
 [1] Aquabane Brooch          
 [6] Moistened Tail
 [5] Seapetal Scale
 [7] Abyssal Scale
 [1] Cie'th Tear

Characters: All                               Sulyya Springs - Ceiling of Sky

Save Station on the left. Continue onwards.

Treasure: Strange Fluid x13

Jump to the next platform.

------------------------------

[3150] Ceratosaur x5

------------------------------

Treasure: Enigmatic Fluid x10

 

Interact with the water on the left before proceeding. Two platforms will rise allowing access to treasure spheres that are protected by some enemies.

Go back towards the entrance to find the first platform on the right.

------------------------------------------------
[6825] Orobon x3, Ceratoraptor x2
------------------------------------------------
Treasure: Riptide Ring
Treasure: Uraninite
The second one is on the opposite of where you interacted with the water.
-----------------------------------------------
[4970] Orobon x2, Ceroraptor x2
-----------------------------------------------
Treasure: Mnar Stone
Treasure: Water Charm
Jump on for more treasure.
---------------------------------------------
[4970] Orobon x2, Ceratosaur x2
---------------------------------------------

Treasure: Aquabane Brooch
--------------------------------------------------
[3920] Ceratosaur x4, Ceratoraptor
[5565] Orobon x3
--------------------------------------------------
Treasure: Moistened Tail x6
Treasure: Seapetal Scale x5
Now jump al the way back to the main road.
-------------------------------------------
[1400] Ceratoraptor
[3745] Orobon, Ceratosaur x3
------------------------------------------
Treasure: Abyssal Scale x7

Characters: All                                 Sulyya Springs - The Skyreach

 

Save Station on the right. Then follow the arrow.
Treasure: Cie'th Tear

~ Terra Incognita ~

~ The Mah'habara ~

~ Sulyya Springs ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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