top of page
Chapter 11. Gran Pulse

Items                                                     Enemies
[1] Rod of Thorns                             [E119] Gorgonopsid
[5] Severed Wing                             [E131] Megistotherian
[5] Librascope                                  [E121] Behemoth King
[2615] Gil                                           [E117] Leyak
[11] Monstrous Fang                      [E118] Rangda
[1] Clay Ring                                      [E113] Flan
[1] Cactuar Doll                                [E114] Dire Flan
[1] Lightning Charm                      [E128] Navidon
[1] Wind Charm                               [E130] Amphisbaena
[1] Earth Charm                               [E129] Goblin
[1] Millerite                                        [E135] Adamanchelid
[1] Fire Charm                                   [E139] Adamantoise
[1] Ice Charm                                    [E136] Adamantortoise
[8] Smooth Hide                              [E132] Cactuar
[1] Zephyr Ring
[2] Mnar Stone
[1] Scarletite
[1] Gold Nugget             
[1] Gold Nugget             
[1] Speed Sash              
[7] Diabolic Tail
[1] Water Charm
[6] Seapetal Scale
[6] Gloomstalk
[1] Platinum Bangle
[1] Collector Catalog
[9] Fractured Horn
[1] Witch's Bracelet

*Not all treasure is reachable the first time you get to Archylte Steppe, some require a Chocobo, or are guarded by either normal enemies or missions.

~ Vallis Media - All ~

Items                                                                Enemies
[1] Rune Bracelet                                        [E112] Alraune
[1] Partisan                                                    [E113] Flan
                                                                           [E114] Dire Flan
                                                                           [E115] Monstrous Flan

~ Yaschas Massif - All ~

Items                                                                  Enemies
[9] Diabolic Tail                                             [E118] Rangda
[1] Watchman's Amulet                             [E117] Leyak
[1] Millerite                                                     [E119] Gorgonopsid
[1] Glass Orb                                                  [E120] Triffid
[8] Esoteric Oil                                              [E121] Behemoth King
[1] Rune Bracelet                                          [E122] Svarog
[1827] Gil                                                         [E112] Alraune
[2] Millerite                                                     [E123] Hybrid Flora
[1] Mythril Bangle                                        [E124] Munchkin
[1] Rhodochrosite                                        [E125] Munchkin Maestro
[3] Spined Horn                                             [E126] Nelapsi
[1] Whistlewind Scarf                                 [E127] Taxim

~ Mah'habara - Optional area only (rest is listed in walkthrough) ~

Items                                                                Enemies
[3] Perfect Conductor (C)                        [E144] Juggernaut
[1] Rainbow Anklet (A)                             [E149] Yaksha
[2] Metal Armband (A)                             [E103] Skata'ne
[2] Particle Accelerator (C)                    [E150] Yakshini
[1] Moogle Puppet (C)                              [E147] Rust Pudding
[1] Perovskite (C)                                        [E151] Ferruginous Pudding
[2] Particle Accelerator (C)                     [E143] Cryohedron
[4] Perfect Conductor                               [E152] Tyrant
                                                                           [E153] Centaurion Blade
                                                                           [E154] Strigoi
                                                                           [E155] Vetala

 

Optional area of Mah'habara is reach by taking Amos back to Mah'habara as soon as you have used it to proceed to the next area. Then you will reach a different area in Mah'habara from where you can jump to these optional roads.

~ Archylte Steppe - All ~

- End -

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

  • Facebook Classic

Become a Fan

Facebook

© 2013 

  • google-plus-square
  • twitter-bird2-square
  • facebook-square
bottom of page