Final Fantasy
Story
The story is set in the Age of Adventurers. It is the 884th year of the Crystal Era, twenty years after the end of the Crystal War that ravaged Vana'diel. The three main nations of Vana'diel, San d'Oria, Bastok and Windurstcontinue their struggle against the Beastmen who, although less organized, have regrouped and still terrorize the land. Rather than dispatching their own forces to deal with this threat, the nations of Vana'diel begin to employ adventurers to handle them as well as other minor tasks. The player is one such adventurer.
Reports of the beastmen rising again lead the player to journey on behalf of his nation to the other 2 nations to investigate the matter. In a beastmen stronghold, the player encounters the Spotter, a servant of the Shadow Lord, and it attacks by summoning a Dread Dragon to aid it. After being defeated by the player, it announces that the Shadow Lord will soon rise again. The player also meets Lion, a female who had been sent to investigate the beastmen, for the first time.
On a later mission, the player is made to report at the nation's embassy in the Grand Duchy of Jeuno and ends up rescuing the ambassador who had been kidnapped and held hostage in Delkfutt's Tower. The ambassador, impressed by the player's bravery, later recommends him as a diplomatic attaché to the Archduke of Jeuno for a special mission.
Kam'lanaut, the Archduke of Jeuno, tasks the player with retrieving magicitefrom deep within the beastmen strongholds of Davoi, Beadeaux and Castle Oztroja to prevent the beastmen from harnessing its power to resurrect the Shadow Lord. At this point, the player meets Aldo of the Tenshodo, his sisterVerena and the peace-loving Goblin Fickblix for the first time. Aldo helps out with the mission, whereas Fickblix dies while trying to reason with the Yagudobeastmen. When the player succeeds in retrieving all 3 pieces of magicite, the Archduke rewards him by issuing him an airship pass.
Upon returning to his home nation, the player discovers that the nation's talisman had been stolen. The talisman, used to seal Castle Zvahl after the war 20 years ago, had been broken into three parts for safekeeping by the three nations. The player is sent to the ruins of Fei'Yin, situated in theBeaucedine Glacier, to examine the seal placed there and to replace it with a new one if it is not intact.
Over at Fei'Yin, the player meets with Zeid. He shares details of the Northlands Expedition that took place 30 years ago and recites the "Warriors of the Crystal" song, but dismisses the return of the Shadow Lord. After defeating theArchlich Taber'quoan in the Qu'Bia Arena, the player returns to his home nation with the burnt remains of the old seal that had been placed there.
The player reports to his home nation with the findings, and the nation ultimately decides to send him to Castle Zvahl to deal with the threat of a returning Shadow Lord. (The reason for this varies depending on which nation one is aligned to).
In the Throne Room of Castle Zvahl, the player along with Zeid encounter the Shadow Lord and find out that he is actually Raogrimm, a Galkan member of the Northlands Expedition who had been wounded, betrayed and left behind by a fellow Expedition member Ulrich, who had also accidentally killed Raogrimm's Hume girlfriend, Cornelia, in the scuffle.
It is revealed that in his final moments, Raogrimm's rage attracted the attention of the Dark Divinity Odin, who granted him a new form and gave him control over nether beasts. Reincarnated as the Shadow Lord, he swore to purge the world with his newfound power, starting with hunting down and brutally killing Ulrich for his crimes, along with all the other members of the Expedition, Francmage M Mistalle, Iru-Kuiru, and Yow Rabntah, who had just left Raogrimm and Cornelia to die in the Northlands.
The Shadow Lord forces Zeid to stand and watch as he attacks the player, but is subdued thanks to the selfless courage and sacrifice of the player. As he is defeated, Raogrimm manages to regain control of himself and explains that much of the rage that he was consumed in came from being the Talekeeper of the Galka. He also explains that he will forever be lost to the darkness.
Lion appears to help Zeid and the player escape from Castle Zvahl. She beckons the player to visit her in Norg when possible. The player returns to his nation and is celebrated as a hero.
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.