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Square Product Development Division 3 (pre-April 1, 2003)
Square Enix
Product Development Division 3

 

Square Co., Ltd.

 

May 16, 2002

 

MMORPG

 

Massive Multiplayer Online

 

PlayStation 2, Microsoft Windows, Xbox 360

The story is set in the Age of Adventurers. It is the 884th year of the Crystal Era, twenty years after the end of the Crystal War that ravaged Vana'diel. The three main nations of Vana'diel, San d'Oria, Bastok and Windurstcontinue their struggle against the Beastmen who, although less organized, have regrouped and still terrorize the land. Rather than dispatching their own forces to deal with this threat, the nations of Vana'diel begin to employ adventurers to handle them as well as other minor tasks. The player is one such adventurer.......

Story

Left to Right: Mithra, Elvaan Female, Elvaan Male, Tarutaru Male, Galka, Tarutaru Female, Hume Male, Hume Female

The Humes built their city, the Republic of Bastok, in the wastes of Gustaberg. They posses near-equal abilities in all fields, and are physically-basic compared to other races. It is the Humes' adaptability that has spread them throughout the lands, making them the most numerous of the five races. Humes are said to suffer from the sin of Apathy.

Native to The Kingdom of San d'Oria, the Elvaan are characterized by their tall, slender figures and large, pointed ears. Many Elvaan are deeply religious, possessing an unbreakable faith that is reflected in their everyday life. They are blessed with high Strength and Mind; however, also possessing low Intelligence. The Elvaan are said to suffer from the sin of Arrogance.

The tiny Tarutarus' age is not reflected in their size. Residing in the Federation of Windurst, the Tarutaru are famed for their discovery and development of magic, which they excel at, thanks to their high Intelligence. However, the small physique of a Taru means they have the lowest Strength compared to other races. Tarutaru are said to suffer from the sin of Cowardice.

The cat-like race of Mithras posses a gender imbalance, with a high ratio of females to males. As such, only women are allowed away from the safety of their homeland to adventure around Vana'diel. They possess excellent Agility and Dexterity. Mithras are said to suffer from the sin of Envy.

The most imposing of all the races, the Galka possess towering, bulky physiques. Their home city was destroyed hundreds of years ago by the Anticans, making the Galkan people refugees. Many have since settled in Bastok with the Humes; however, they are regarded as an underclass. Galkas are unique from other races in that they are all male and reproduce through reincarnation. They posses high Vitality and HP, but have the lowest MP of the five races. They are said to suffer from the sin of Rage.

Races

Final Fantasy XI uses the concept of changing Jobs in a similar fashion to Final Fantasy III, and currently has twenty-two Jobs. Unlike most other MMORPGs, players are not restricted to one class per character and can switch jobs whenever they like at designated areas, such as inside their Mog House. Players have to choose from six Basic Jobs available at the start of the game, but are able to unlock Advanced Jobs through quests once a standard Job has reached level thirty.

Basic Jobs

1. Warrior    2. Monk    3. White Mage    4. Black Mage    5. Red Mage    6. Thief

 

Advanced Jobs

7. Paladin    8. Dark Knight    9. Beastmaster    10. Bard    11. Ranger    12. Samurai    13. Ninja    14. Dragoon

15. Summoner    16. Blue Mage    17. Corsair    18. Puppetmaster    19. Dancer    20. Scholar    21. Geomancer    22. Rune Fencer

Jobs
Sceenshots

Character creation

Xbox 360 Gameplay - Hornet Fight

Game Video

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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