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Chapter 7. Palumpolum

Items                                                               Enemies
[15] Bestial Claw (C)                                [E059] Corps Tranquifex (3612)
 [1] Gae Bolg (W)                                       [E067] PSICOM Bombardier (11340)
 [1] Axis Blade (W)                                    [E065] Orion (25200)
 [1] Tungsten Bangle (A)                        [E066] PSICOM Scavenger (9660)
 [1] Black Belt (A)                                      [E071] Lodestar Behemoth (37800)
 [1] Phoenix Down (B)                             [E061] Corps Pacifex (5670)
 [1] Ethersol (S)                                          [E064] PSICOM Preditor  (3780)
 [1] Brawler's Wristband (A)                 [E072] (B)Ushumgal Subjugator (378000)
                                                                         [E073] (B)Havoc Skytank (441000)
                                                                         [E074&E075] Left & Right Hull (12600)
                                                                         [E076&E077] Left & Right Turret (10710)

Characters: Fang, Lightning                    Palumpolum - Western Promenade

Turn around, run towards the end.
Treasure: Bestial Claw x15
Save Station.
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[154] Corps Tranquifex x3, PSICOM Bombardier
[77] Orion
[128] Orion, PSICOM Scavenger
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Treasure: Gae Bolg, Weapon for Fang.

Characters: Fang, Lightning                       Palumpolum - Central Arcade

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[128] Lodestar Behemoth
[96] Corps Tranquifex x2, Corps Pacifex
[154] Orion x2
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Treasure: Axis Blade, weapon for Lightning.

Characters: Fang, Lightning                        Palumpolum - Felix Heights

Save Station on the Right. Go up the stairs.
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[147] Corps Pacifex x3, PSICOM Scavenger
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Treasure: Tungsten Bangle 
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[179] PSICOM Predator x2, Orion
[64] Corps Pacifex x2
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Treasure: Black Belt
Save Station on the corner 
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[186] PSICOM Bombardier, Lodestar Behemoth
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[960] Ushumugal Subjugator
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The battle starts with just Hope, but changes to Fang, Lightning, Hope when Hope runs out of HP.

 

Use the time in between to Libra him twice to get all the info you need. Then use SAB/MED/SYN to get an advantage. Change back to this when the advantage disappears. In the meantime attack the enemy not forgetting to heal in time.


You'll get a Shield talisman and Abominable Wing x8.

Characters: Lightning, Fang, Hope          Palumpolum - The Estheim Residence

 

Treasure: Phoenix Down
Walk towards Hope to get inside the house. You can check various things here to see what they are. There is also a Save Station. Walk up to the big screen TV and switch it on to continue with the story.

The enemies here re-spawn, use this if you want to get some more CP, but it is kind of a waste of time if you do. There is a Save Station in the room and a Treasure on the top left and bottom right. 
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[218] PSICOM Scavenger x2,

          PSICOM Aerial Sniper x2
[160] PSICOM Scavenger x2, PSICOM Bombardier
[160] PSICOM Predator x2, PSICOM Bombardier
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Treasure: Ethersol
Treasure: Brawler's Wristband
Check the red circle near the Save Station when you are ready to continue.

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[1800] Havoc Skytank, Starboard Hull and Turret, Portside Hull and Turret

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This enemy consists of 5 parts, 2 smaller guns, 2 bigger guns and a main part.

To win this fight, you need to use the COM/SEN/MED optima. The Medic will constantly heal, while you take down the guns. Once you get the guns down,

you can change to an all offence with RAV/COM/MED and RAV/COM/RAV

If you want, you can change to MED/SAB/SYN in between to buff the party. If you have enough TP, Libra the big guy and each of the guns.

 

After battle:

Crystarium Expanded!

New shop:

Plautus's Workshop

<> Axis Blade

<> Procyons

<> Paladin

<> Airwing

<> Belladonna Wand

<> Gae Bolg

- End of Chapter 7 -

~ Capital of Commerce ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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