Final Fantasy
Cie'th Stone Missions
Cie'th Stones are what remains of a l'cie that has failed its focus. You can find out what their focus was and attempt to complete the focus yourself. The Cie'th stones can only be found on Gran Pulse and the focus involves hunting a special enemy and they vary in difficulty. Once you completed a mission, you can return to the Cie'th stone and retry the mission. This can give you another chance to 5-star it, and it will usually give you nice items in return. 5-starring every mission gives you a trophy or achievement.
Once you accepted a mission, go to the in-game Map to see the target's location. It is indicated by a pink star. The yellow arrow will always follow the main story, so don't expect to be able to follow it and then end up at the target's location. Use your map instead.
You will get titles that come with defeating these missions. Here is a list that shows which titles you can get and when you get them.
Name
Good Samaritan
Mercifex
Archaeopolitan Idol
Baneslayer
Feathered Friend
Dismantler
Monumental Ally
Grudge Settler
Heartstriker
Adamantine Knight
Curse Lifter
Righteous Avenger
Protean Warrior
Karmic Champion
Walker of the Wheel
Deus ex Machina
Halcyonian Hero
Guardian of Virtue
Needleworker
Hand of Wrath
Adamantine Crusader
Deliverer of Souls
Great Redeemer
Missions
Click the map if you want to see the locations.
Mission 01: Pond Scum
Rank: D
Mark: Ectopudding
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Archylte Steppe – Central Expanse (beside the pond)
Reward: Energy Sash
Your first mission is a relative pushover. The only thing you really need to look out for with Ectopudding is that it is completely immune to physical attacks. If you’ve got a strict Commando on your team with low Ravager levels, just have them stick to using Ruin.
Mission 02: Goodwill Hunting
Rank: D
Mark: Uridimmu
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Archylte Steppe – Central Expanse
Reward: Cobaltite
Another relatively simple fight, though a bit tougher than Ectopudding due to the sheer number of enemies. Uridimmu’s got an entire pack of Gorgonopsids with him, and if you’re not careful they can gang up and put a bit of extra hurt on your party members.
Mission 03: Massif Contamination
Rank: D
Mark: Ugallu
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Yaschas Massif – Tsubaddran Highlands
Reward: Platinum Bangle
Ugallu’s similar to Uridimmu and his friends, but a lot bigger. He also fights solo, making it considerably easier to concentrate your attacks on him. Fortunately, the percentage you’ll need to achieve to stagger him is pretty low. He’s weak to ice and wind attacks, so set up a party/paradigm with spellcasting skills to help stagger him, then send your Commandos to go to town.
Mission 04: A Hero's Charge
Rank: D
Mark: Adroa
Cie'th Stone location: Yaschas Massif – Tsubaddran Highlands (teleport)
Mark location: Yaschas Massif – The Ascendant Scarp
Reward: Pearl Necklace
Adroa and his buddies have a very low percentage needed to stagger. Unfortunately, Adroa is resistant or immune to numerous magic skills, making it tough to damage him by any means other than pure melee attacking – so do just that. The little buggers don’t exactly have huge HP reserves, so taking them down shouldn’t be a huge issue. They’ll be using a lot of water magic against you, potentially interrupting your strikes, so plan accordingly.
Mission 05: Joyless Reunion
Rank: D
Mark: Edimmu
Cie'th Stone location: Yaschas Massif – The Ascendant Scarp
Mark location: Yaschas Massif – Tsumitran Basin
Reward: Sorcerer's Mask
Edimmu has some solid defenses, being immune or resistant to almost every physical or magical attack you can throw at it. Why not send a Saboteur into the mix to help even the odds a bit before going in for the kill? Fortunately, it doesn’t have a huge amount of HP compared to other single-enemy hunts, so with a few debuffs you ought to be able to clip its wings.
Condition
Complete mission 1
Complete mission 3
Complete mission 7
Complete mission 12
Complete mission 14
Complete Mission 18
Complete Mission 21 to 26
Complete Mission 27
Complete Mission 30
Complete Mission 33
Complete Mission 34
Complete Mission 45
Complete Mission 46
Complete Mission 47
Complete Mission 48
Complete Mission 49
Complete Mission 50
Complete Mission 51
Complete Mission 54
Complete Mission 59
Complete Mission 63
Complete Mission 64
Complete all Missions with 5-star ranking
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.