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Story

The story begins in medias res (late in the story), with the main protagonist, Tidus, waiting with his allies outside the ruins of an ancient city. Tidus narrates the events that led to the present, spanning most of the game's storyline. It begins in Tidus's home city, the high-tech metropolis of Zanarkand, where he is a renowned star of the underwater sport blitzball. During a blitzball tournament, the city is attacked by an immense creature which Auron, a man not originally from Zanarkand, calls "Sin".Sin destroys Zanarkand, taking Tidus and Auron to the world of Spira. 

 

Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers in the area. Upon asking him where he is from, one of them, Rikku, tells him that Sin destroyed Zanarkand 1000 years ago. After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team. Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin; and her guardians, Lulu and Kimahri. Meanwhile, Tidus joins to help Wakka in the upcoming blitzball tournament to find a way back home. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring"—fiends called Sinspawn. After the tournament, they are joined by Auron, who convinces Tidus to become Yuna's guardian. He reveals to Tidus that Yuna's father, Lord Braska; Tidus's father, Jecht; and himself made the same pilgrimage to defeat Sin ten years ago. Tidus thought his father had died at sea ten years earlier. Following another attack from Sin, they are joined by Rikku, later revealed to be Yuna's cousin. 

 

When the party arrives in the city of Guadosalam, the leader of the Guado, Seymour Guado, proposes to Yuna, claiming that it will ease Spira's sorrow. At Macalania Temple, the group sees a message from Seymour's late father Jyscal, who declares he was killed by his son, who now aims to destroy Spira. The group reunites with Yuna to engage Seymour in battle, killing him; soon afterward, Sin attacks, separating Yuna from the others. While searching for her on Bikanel Island, the homeland of the Al Bhed where they had surfaced, Tidus has an emotional breakdown when he learn that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive. The group finds Yuna in Bevelle, where she is being forced to marry the unsent Seymour. They crash the wedding and escape with YunaThe group is captured at the Bevelle temple, and are ordered to stand trial. After escaping from their sentence, the group heads towards the ruins of Zanarkand, seen in the introduction of the game. 

 

On the way there, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people. Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated. Zanarkand's survivors became "fayth" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira. One thousand years after its creation, the fayth have become exhausted from "dreaming" their Zanarkand, but are unable to stop due to Sin's influence. 

 

Once they reach Zanarkand, Yunalesca—the first summoner to defeat Sin and has been unsent ever since—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue. Yuna decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn. Disappointed by their resolution, Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon. After the fight, the group learns that Yu Yevon, a summoner who lost his humanity and mind, is behind Sin's cycle of rebirth. This leads the group to infiltrate Sin's body to battle Seymour and Jecht's imprisoned spirits. With Sin's hosts defeated, Tidus' group battles and defeats Yu Yevon. Sin's cycle of rebirth ends, and the spirits of Spira's fayth are freed from their imprisonment. Auron, revealed to be unsent, goes to the Farplane, having died years ago after confronting Yunalesca. Just then, Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin. 

 

In a post-credits scene, Tidus is seen swimming towards the ocean surface, and the screen fades to white. This scene segues into the sequel, Final Fantasy X-2, in which Yuna investigates Tidus' possible survival in order to find him. 

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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