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Distant Worlds: Returning Home 

Release date:
 -

 

Platform:
PlayStation 4, 
Xbox One


Developer:
SQUARE ENIX

Nomura’s at E3 this year – that we already know; however, finding interview with him is few and far between – unless you’re Famitsu it seems.

 

The magazine went behind closed doors to interview the director of both titles, gleaming from him a few more details we’d not known previously.

 

Of interest, Nomura says the line in the trailer “about the fifteenth coming” was more of a gag joke than anything – it will not be in the game. He acknowledges that the “A world of the VERSUS epic” tagline at the end of the trailer specifically refers to the possibility of turning the setting into a series of its own. He says the story in FFXV will reach a climax, but it is like the conclusion of a single part of a larger epic poem. There will be room for more stories to be told – so don’t be surprised if a FFXV-2 shows up at some point.

 

Nomura is aware that for large scale console development projects, there might be a need to keep people interested in the long term with online elements (multiplayer) rather than just offer a short term single player experience. There are no concrete plans as of yet but he’s looking at all possibilities to see what fits.

 

Square Enix is also interested in expanding new FF experiences to the PS Vita – note that XV will be playable through it by Sony mandate anyway – as well as smartphones and tablets. In terms of the types of content, they will be new experiences instead of tried and true FF ones.

 

Those worried about another FFXV media hiatus need not – Nomura promises there will be more of XV from now on, especially at larger events such as Tokyo Game Show.

 

 

 

via http://na.square-enix.com/us/games

FINAL FANTASY XV - Battle Gameplay First Look (E3 2013)
Nomura details Final Fantasy XV in Famitsu 

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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