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Distant Worlds: Returning Home 

Release date:
August 27, 2013 

 

Platform:

PC, PS3,
PS4 (2014)


Developer:
SQUARE ENIX

The MMO role-playing game Final Fantasy XIV: A Realm Reborn invites you to explore the world of Eorzea with friends from across the world. Forge friendships, mount up on a chocobo, board an airship with your friends and create your own unique stories within the Final Fantasy Universe. Undertake epic quests and battle with familiar Final Fantasy monsters alone or enlist the help of your friends. Each player will have their own unique abilities and equipment that they have acquired during their adventures. Work together to help forge the fate of Eorzea!

 

The life of an adventurer is the pursuit of fortune and the pursuit of fame. It is the devotion of oneself to seeking out danger and glory wherever they might lie. It is an endless quest taken up only by the most intrepid and dauntless of souls. The people of Eorzea come with their myriad pleas and requests to their local Adventurers' Guild, and here it is that adventurers heed the call, whether it be the slaying of some foul beast plaguing the countryside, or the crafting of fine wares demanding a master's touch.

 

What greatness lies in store for you, adventurer?

 

 

 

via http://na.square-enix.com/us/games

Final Fantasy XIV: A Realm Reborn - Naoki Yoshida Interview
Final Fantasy XIV: A Realm Reborn - End of an Era
Final Fantasy XIV Online: A Realm Reborn

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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