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Distant Worlds: Returning Home 

Final Fantasy XIII-2 is released at the end of 2011. The game is a direct sequel to the hugely successful Final Fantasy XIII which was released in 2010. Hoping to answer some of the questions left by Final Fantasy XIII and hoping to fix some of the problems that many fans raised with the original Final Fantasy XIII-2 see's the main character Serah on a mission to find her sister Lightning who was the main character from Final Fantasy XIII.

 

{{  ...She spent years fighting her destiny. With courage in her heart, she faced the false gods who ruled over people for centuries. Her unfaltering determination changed the world. The gods were vanquished, their plans to massacre the human race destroyed. As Cocoon fell, a single pillar formed, connecting the ravaged world to the one below―Pulse, the underworld. It was the beginning of a new era. However, she was nowhere to be found. Everyone was convinced she was gone―with the exception of her sister, Serah Farron.

Three years later, a single meteorite falls from the sky. As spatial distortions are created, bloodthirsty monsters appear, threatening the peaceful existence of the townspeople. In the midst of this chaos, Serah is rescued by a young man by the name of Noel. A hunter from the future, he appears in front of her with a message.

"Come with me across the boundaries of time", he says. "Your sister is waiting."

She is Lightning, protector of the Goddess who rules the realm of death and chaos. She is Serah's sister, her heroine, her savior.

"I need to see my sister again."

Grabbing her weapon, Serah heads out on a journey as she takes her first step into a new, unknown future...  }}

 

 

 

via http://na.square-enix.com/us/games

Final Fantasy XIII-2: A Guided Tour
Final Fantasy XIII-2 Released

Release date:

December 15, 2011

 

Platform:
Xbox 360, PS3


Developer:
SQUARE ENIX

Final Fantasy XIII-2: New Adventures Trailer

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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