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Distant Worlds: Returning Home 

Release date:
March 24, 2011

 

Platform:
PSP


Developer:
SQUARE ENIX

Offering the ultimate compilation of the FF IV saga, Final Fantasy IV Complete Collection offers Final Fantasy IV and its sequel The After Years into one package. A cast of unforgettable characters fight through one of the grandest stories ever told with stunning new graphics, a re-arranged, award-winning soundtrack, and bonus game features that provide the absolute FINAL FANTASY IV experience.

 

In Final Fantasy IV the kingdom of Baron begins employing unprovoked force to seize powerful crystals from peaceful nations. The dark knight Cecil – Lord Captain of Baron’s elite force, the Red Wings – is ordered by his king to obtain the Crystals, but soon begins to question the monarch's motives. Enraged, the king accuses him of disloyalty, strips Cecil of his command, and sends him off to slay a mysterious beast that lurks in the nearby Valley of Mist. Cecil embarks on a fateful journey that will bring trials, betrayals, friendship, loss and self-discovery. Can Cecil open his eyes and become the man of honor that he must be?

 

Final Fantasy IV: The After Years, unravel a mystery told through the intertwining stories of a familiar cast of characters, and complete the Final Fantasy IV experience.

 

 

 

via http://na.square-enix.com/us/games

Final Fantasy IV: The Complete Collection - PSP (English),
Tráiler de Lanzamiento (Subtitulado)
Final Fantasy IV: The Complete Collection  Released

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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