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Final Fantasy
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The songs have been collected from various sources including the internet. If you decide to download any Mp3-files, you should delete them after 24 hours. If you do not delete them, you will have to accept any legal consequences arising thereafter. If you like the songs, please purchase the copy or order it. Thank you.
Final Fantasy I
Ending Theme
Main theme
Opening theme
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Final Fantasy II
The Promised Land
Main theme
Rebel Army Theme
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Final Fantasy III
Memory of the Wind ~Legend of the Eternal Wind~
The Boundless Ocean
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Final Fantasy IV
伊田恵美 - 月の明り
- Final Fantasy IV 愛のテーマ-
Theme Of Love
Rydia
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Final Fantasy V
Lenna's Theme
Dear Friends
Tenderness In The Air
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Final Fantasy VI
Terra's Theme
Epitaph
Terra (Piano ver.)
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Final Fantasy VII
Aerith's Theme (Piano ver.)
Tifa's Theme (Piano ver.)
Opening Bombing Mission
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Final Fantasy VIII
Faye Wong - Eyes On Me
Love Grows
Don't Be Afraid
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Final Fantasy IX
白鳥英美子 - Melodies Of Life
Prima Vista ~ Orchestra
Endless Sorrow (Unforgettable Sorrow) (Piano ver.)
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Final Fantasy X
中野律纪 -
Isn't It Beautiful (素敵だね)
Isn't It Beautiful (English ver.)
To Zanarkand
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Final Fantasy XI
Distant Worlds
Ronfaure
Memoro de la S^tono Opening - Distant Worlds
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Final Fantasy XII
Angela Aki -
Kiss Me Good-Bye (English ver.)
Abandoning Power
Opening Movie
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Final Fantasy XIII
菅原紗由理 - Because You Are Here (君がいるから) (Long ver.)
Leona Lewis - My Hands
The Promise
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Final Fantasy XIV: A Realm Reborn
Theme Song Original
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Music
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Final Fantasy VII: Crisis Core
Why
Duty And Friendship
The Price Of Freedom
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Final Fantasy X-2
Eternity~
Memory Of Lightwaves~
倖田來未 -
Real Emotion (English ver.)
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倖田來未 -
1000 Words (English ver.)
Final Fantasy Type - 0
BUMP OF CHICKEN - ゼロ
Main theme
Type-0
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Final Fantasy XIII-2
Charice -New World
Knight Of The Goddess
Paradox
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Music
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.