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Chapter 8. Nautilus

Items                                                                 Enemies

[1] Star Pendant (A)                                    [E035] Corps Gunner (1092)

[1] Phoenix Down (B)                                 [E065] Orion (25200)

[1] Spica Defenders (W)                            [E078] Zerg Metrodroid (2160)

[1] Guardian Amulet (A)                           [E079] (B)Midlight Reaper (100800)

[1] Healer's Staff (W)                                  [E080] (S)Brynhildr (NA)
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~

New at Shop:

Magical Moments:                                       Creature Comforts

<> Guardian Amulet                                  <> Fragrant Oil                             

                                                                           <> Barbed Tail                             

                                                                           <> Bestial Claw                             

                                                                           <> Vibrant Ooze                             

                                                                           <> Iron Shell

Characters: Sazh, Vanille                         Nautilus - Nautilus Station

 

Change of party, so take care of your Crystarium. Save Station ahead.
There is nothing in this area but people to talk to. Go towards the (!). And then head to the next (!).

Characters: Sazh, Vanille                            Nautilus - Festival Road

 

In this next area, there are also lots of people to talk to. But no items to find. Go towards the next (!).
Take the pod with the (!) to proceed to the next area. You can also take the other pod, it will take you back to the station where you started.

Characters: Sazh, Vanille                         Nautilus Park - Park Square

From where you start go back to the many roads. The one on the far leftcontains a Chocobo! And a treasure.


Treasure: Phoenix Down. 


You can also spend some time talking to the people or continue on to the next (!) in the direction of the arrow.

Characters: Sazh, Vanille                      Nautilus Park - Chocobo Corral

You now start a game called Chocobo Search. You are supposed to find back your little chocobo, who will hide every time you find him. Here is where he

goes. 

  1. Vanille is standing near him, he's in between the sheep like creatures.

  2. In the cart with the carbuncle plushies.

  3. In the fountain inside the stone building.

  4. With the 4 chocobo's on the right of the carbuncle plushies cart.

Congrats, you get a price for finding him:

Star Pendant.

 

Now you can follow the path and save your game at the Save Station before heading on towards the (!).

Characters: Sazh, Vanille                            Nautilus Park - The Mall

Another chance to save your game.
------------------------------------------
[84] Corps Gunner x6
[119] Corps Gunner x3, Orion
[256] Zwerg Metrodroid x2
[128] Zwerg Metrodroid
------------------------------------------
Treasure: Spica Defenders, Weapon for Sazh.
--------------------------------------------------------------
[298] Corps Gunner x3, Zwerg Metrodroid x2
--------------------------------------------------------------

Characters: Sazh, Vanille                     Nautilus Park - The Clock Tower

---------------------------------------------------------
[461] Zwerg Metrodroid x3, Orion

          (before Midlight Reaper)
                                                        or
[256] Zwerg Metrodroid x2

          (after Midlight Reaper)
--------------------------------------------------------
Take a right.
----------------
[77] Orion
----------------
Treasure: Guardian Amulet
Before proceeding towards the (!) take the left side.
---------------------------------------
[640] Zwerg Metrodroid x5
---------------------------------------
Treasure: Healer's Staff Weapon for Vanille.

On the right before the exit is a Save Station.

---------------------------------

[1500] Midlight Reaper

---------------------------------

Keep going COM/RAV, heal when needed. Not that hard of a battle.

 

After Battle:

New Shop: The Motherlode

# Millerite

# Rhodochrosite

# Cobaltite

# Perovskite

# Uranite

Characters: Sazh, Vanille                Nautilus Park - The Fiendlord's Keep

You can go back, but there is nothing there but a Save Station. Go onwards.

 

------------------

[0] Brynhildr

------------------

Another Summon battle. This time for Sazh. The trick to beat it is to use SYN/SAB and heal often. Since Ravager works better than COM, make an optima with RAV/MED for the healing. A RAV/RAV setup works for when you're running out of time. But this should work before the timer hits 500. 

 

After Battle

ATB LEVEL UP! For Sazh

- End of Chapter 8 -

~ The City of Dreams ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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