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Chapter 6. The Sunleth Waterscape

Items                                                                Enemies
 [8] Mysterious Fluid                                 [E051] Flandragora (7230)
 [1] Belladona Wand (W)                         [E052] Hegde frog (513)
 [1] Procyons (W)                                       [E040] Gremlin (896)
 [1] Doctor's Code                                      [E053] Scalebeast (37125)
[15] Iron Shell (C)                                       [E054] Garchimacera (3510)
 [1] Librascope (B)                                      [E055] Wyvern (48600)
[10] Scaled Wings (C)                               [E056] Mud Frog (9450)
 [1] Metal Armband (A)                             [E057] (B)Enki (75600)
 [1] Aqua Ring (A)                                       [E058] (B)Enriru (70200)
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
New at Shop:               Up in Arms                            Magical Moments
                                          <> Edged Carbine              <> Watchman's Amulet   
                                          <> Deneb Duellers
                                          <> Power Circle
                                          <> Hawkeye
                                          <> Pearlwing Staff

Characters: Vanille, Sazh             The Sunleth Waterscape - The Old Growth

 

Save Station up ahead. You haven't used these Characters in a while so their CP have stacked up a bit.

Might be wise to use it now.

----------------------------
[64] Flandragora x2
[24] Hegde Frog x3
----------------------------
Go left first.
-----------------------------
[64] Flandragora x2
-----------------------------
Treasure: Mysterious Fluid x8
Now take the right path.
---------------------------------------------
[48] Flandragora, Hedge Frog x2
[32] Hedge Frog x4
[32] Flandragora
[64] Flandragora x2
---------------------------------------------

Characters: Vanille, Sazh          The Sunleth Waterscape - Sun-dappled Trail

Treasure: Belladona Wand, weapon for Vanille.
Save Station.
-----------------------------
[80] Gremlin x5
[64] Flandragora x2
[32] Flandragora
[96] Flandragora x3
-----------------------------
Treasure: Procyons, weapon for Sazh.
----------------------
[48] Gremlin x3
----------------------
Take the left path first
----------------------
[80] Gremlin x5
----------------------
Treasure: Doctor's Code
Go back to take the right path. 

Characters: Vanille, Sazh           The Sunleth Waterscape - A Shimmering Sky

 

Save Station.

 

The Scalebeasts in this area are hard to beat. The trick is to get them into Stagger quickly. Do this by beginning with RAV/COM, to get the bar up. Then change to MED/COM when HP gets too low. When the counter hits around 110% switch to RAV/RAV and stay that way until the enemy is in stagger. Then go for a SAB/RAV to give him deprotect and deshell. And switch

back to RAV/RAV when it hits. Then repeat until defeated. You can also pre-empt them to start off in stagger.

------------------------
[160] Scalebeast
------------------------
Go left first.
------------------------
[160] Scalebeast
-----------------------
Treasure: Iron Shell x15
-------------------------
[160] Scalebeast
[160] Scalebeast
-------------------------

Go down the hill.
Treasure: Libra Scope
Go further down.
----------------------
[64] Gremlin x4
[48] Gremlin x3
----------------------
Treasure: Scaled Wing x10
----------------------
[96] Gremlin x6
----------------------
Jump over the water to the next area.

Characters: Vanille, Sazh                The Sunleth Waterscape - Lake Shayra

Walk up to Sazh, he's to the left. After he joins you, take the right path.

There is a Save Station.

The orb can change the weather and with it the monsters that appear in the area.

 

The easiest path would be:

Orb 1: Rain

Orb 2: Sun, left path (but you miss the treasure)

Orb 3: Rain

Orb 4: Sun, right path (but you miss the treasure)

Orb 5: Rain

 

The below part is an overview :

Characters: Vanille, Sazh          The Sunleth Waterscape - Rain-spotted Vale

Rain :

 

The Mud frogs in the rain summon more Hedge Frogs if you defeat them. So it's wise to deal with the Mud Frog first.

-----------------------------------------

[72] Mud Frog, Hedge Frog x3

-----------------------------------------

 

    ~~~ Orb 2 ~~~

Right path:

-------------------------------------------

[104] Mud Frog x2, Hedge Frog

[192] Gremlin x2, Scalebeast

-------------------------------------------

Treasure: Metal Armband

(no battle to fight when in sunny weather)

 

Left path:

------------------------------------------------

[208] Gremlin x3, Scalebeast

[112] Mud Frog x2, Hedge Frog x2

-----------------------------------------------

 

      ~~~ Orb 3 ~~~ 

--------------------------------------------

[144] Mud Frog x3

[94] Gremlin x3, Garchimacera

[104] Mud Frog x2, Hedge Frog

-------------------------------------------

 

      ~~~ Orb 4a and 4b ~~~

Left Path: Orb 4a

Treasure: Aqua Ring

----------------------------------------

[224] Scalebeast, Gremlin x4

----------------------------------------

 

Right Path: Orb 4b

----------------------------------------

[208] Scalebeast, Gremlin x3

---------------------------------------

And in the middle before the next orb

------------------------------------------------

[252] Scalebeast, Garchimacera x2

------------------------------------------------

 

      ~~~ Orb 5 ~~~ 

-------------------------------------------

[94] Gremlin x3, Garchimacera

[192] Mud Frog x4

-------------------------------------------

Save Station, end of weather choosing points.

Sun :

 

The Wyvern is a though one, may be easier to avoid if it causes to much trouble. Start with SAB/RAV to chain up, then RAV/SYN to enhance yourself, when you get him in stagger, switch to RAV/RAV. Equip Doctor's code and heal with potions to be able to keep attacking.

--------------------------------------------

[94] Gremlin x3, Garchimacera

[128] Wyvern

--------------------------------------------

 

    ~~~ Orb 2 ~~~

Right path:

-----------------------------

[128] Flandragora x4

[64] Flandragora x2

------------------------------

Treasure: Metal Armband 

(battle to fight when in rainy weather)

 

Left path:

----------------------------

[64] Flandragora x2

----------------------------

 

    ~~~ Orb 3 ~~~

---------------------------------------

[128] Wyvern

[174] Garchimacera, Wyvern

---------------------------------------

 

      ~~~ Orb 4a and 4b ~~~

Left path: Orb 4a

Treasure: Aqua Ring

---------------------------------------------

[96] Flandragora x3

[108] Gremlin, Garchimacera x2

---------------------------------------------

Right path: Orb 4b has no enemies.

--------------------------------------------

[220] Wyvern, Garchimacera x2

--------------------------------------------

 

      ~~~ Orb 5 ~~~ 

---------------------------------

[64] Flandragora x2

[128] Flandragora x4

[138] Garchimacera x3

---------------------------------

Save Station, end of weather choosing points.

                                         ~~~~~~~~~~~~~~~~~~~~~~~~   Weather-End   ~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Vanille, Sazh            The Sunleth Waterscape - Hemmed in Stone

------------------------

[1000] Enki, Enlil

------------------------

Start with MED/ENH, Libra them both while Sazh enhances.

Switch to SAB/COM when enhancement is complete and cast Deshell and Deprotect on Enki. Then go to BLA/BLA and stagger him. Use MED/COM when you get low HP.

Repeat on Enlil. Use potions when your HP gets low while enemy is in stagger.

 

After Battle:

Crystarium Expanded!

 

And you can walk towards the Seabus Docks to end the chapter.

- End of Chapter 6 -

~ Riparian Corridor ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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