Final Fantasy
Chapter 5. The Gapra Whitewood
Items Enemies
[3] Antidote (B) [E041] Frag Leech (1575)
[1] Hawkeye (W) [E029] Thexteron (3120)
[E042] Vespid (6930)
[E019] Alpha Behemoth (20250)
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Metal Armband
Serenity Sachet
Characters: Hope, Lightning The Gapra Whitewood - Ecological Research
A Save Station is on the left if you need it.
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[104] Frag Leech x4
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The road is pretty straightforward.
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[68] Frag Leech x2, Thexteron
[32] Thexteron x2
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Take the lift up.
Characters: Hope, Lightning The Gapra Whitewood - Canopy Wardwalks
Save Station.
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[32] Thexteron x2
[104] Frag Leech x4
[84] Thexteron x2, Frag Leech x2
[90] Frag Leech x2, Vespid
[70] Thexteron x2, Vespid
[104] Frag Leech x4
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Take a left.
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[36] Alpha Behemoth
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Treasure: Antidote x3, on the left
Then go on to the next area with the lift down.
Characters: Hope, Lightning The Gapra Whitewood - Research Corridor
Save Station on the left.
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[156] Frag Leech x6
[36] Alpha Behemoth
[76] Vespid x2
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Treasure: Hawkeye, a weapon for Hope.
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[32] Thexteron x2
[70] Thexteron x2, Vespid
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Characters: Hope, Lightning The Gapra Whitewood - Bulkhead Fal'Cie
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[68] Alhpa Behemoth, Thexteron x2
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The last battle will give you 4 antidotes. Those will be needed in the next area.
Save Station.
Take the lift to the next level.
Items Enemies
[6] Antidote [E043] Silver Lobo (6300)
[1] Star Pendant (A) [E044] Crawler (2363)
[1] Edged Carbine (W) [E045] Feral Behemoth (23625)
[1500] Gil [E046] Barbed Specter (9009)
[8] Fragrant Oil (C) [E047] Corps Watchman (6048)
[1] Watchman's Amulet (A) [E048] Corps Marksman (2205)
[1] Ethersol (S) [E049] Milvus Velocycle (25200)
[E050] Aster Protoflorian (129600)
Characters: Hope, Lightning The Gapra Whitewood - Bioweapon Research Site D
The enemies use Poison a lot, so use antidotes when necessary. If the enemy is nearly gone, I suggest just healing instead, because the poison will disappear after battle. The goal here is to defeat the enemies to open the barriers.
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[48] Silver Lobo
[96] Silver Lobo x2
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The barrier opens, so jump down to the next field.
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[144] Silver Lobo x3
[96] Silver Lobo x2
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The next barrier is now also open.
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[104] Crawler x4
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Treasure: Antidote x6
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[104] Crawler x4
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The last battle opens the barrier, continue.
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[126] Silver Lobo, Crawler x3
[64] Feral Behemoth
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Go up the weird plant thing.
Characters: Lightning, Hope The Gapra Whitewood - Field Trial Range S
After this, Lightning is your main and Hope is the support. Go around the corner ahead for a treasure behind a barrier, for which you'll have to defeat some enemies.
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[96] Silver Lobo x2
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Treasure: Star Pendant, raises Poison resistance with 30%, which is very handy with these poisonous enemies, so equip it. Then continue your way.
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[96] Silver Lobo x2
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Go up the plant thing.
Characters: Lightning, Hope The Gapra Whitewood - Field Trial Range N
You are on a road again, go right, follow the road.
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[174] Silver Lobo x2, Crawler x3
[38] Barbed Specter
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Treasure: Edged Carbine, Weapon for Lightning.
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[90] Barbed Specter, Crawler x2
[64] Feral Behemoth
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After battle:
- The barrier opens up
- New Shop: Magical Moments
# Auric Amulet
Characters: Lightning, Hope The Gapra Whitewood - Environmental Regulation
There is a Save Station downstairs.
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[104] Crawler x4
[90] Barbed Specter, Crawler x2
[64] Feral Behemoth
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Treasure: 1500 Gil, guarded by the Feral Behemoth
You can approach it from behind to get an early Stagger on it. And if you follow that up with 2 RAV using Water, its KO in less than 40 seconds.
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[114] Barbed Specter x3
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On the right enemies guard a treasure.
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[194] Feral Behemoth, Crawler x5
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Treasure: Fragrant Oil x8
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[208] Feral Behemoth, Silver Lobo x3
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Go left before following Hope up the plant to get a battle.
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[102] Feral Behemoth, Barbed Specter
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Treasure: Watchman's Amulet
Now go up the plant. Take the elevator at the end to a Save Station.
Characters: Lightning, Hope The Gapra Whitewood - Bioweapons Maintenance
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[192] Silver Lobo x4
[93] Corps Watchman x2, Corps Marksman
[48] Milvus Velocycle
[125] Corps Watchman x3, Corps Marksman
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Libra both Corps Soldiers, you won't see them anymore and therefore filling the enemy intel will not be 100% if you forget.
Treasure: Ethersol
Save Station.
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[106] Corps Marksman x2, Milvus Velocycle
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Up ahead is a platform, ride it to the next part.
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[1000] Aster Protoflorian
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Libra this enemy because the his weakness changes often, and Hope will attack its weakness if it is known. Start with COM/SYN to boost yourself and change to a COM/RAV to get his chain up. Use Potions to heal and equip a Doctor's Code to double its effect.
Equipping a Spark ring might help too. (since you don't have other means of protecting yourself against lightning-based attacks.)
- After Battle:
- Crystarium Expanded!
- New Shop: Creature Comforts
# Wicked Fang
# Thickened Hide
# Enigmatic Fluid
# Sturdy Bone
# Scaled Wing
Characters: Lightning, Hope The Gapra Whitewood - Maintenance Exit
There is a Save Station up ahead.
The exit is a little further on.
You get the option to Save again twice.
- End of Chapter 5 -
~ Proto-ecology Belt ~
Characters: Hope, Lightning The Gapra Whitewood - Bioweapon Research Site K
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[260] Crawler x10
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Follow the road and go down the plant at the end.
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.