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Chapter 4. The Vile Peaks

Items                                                                  Enemies

[1] Librascope (B)                                         [E004] Pantheron (375)

[1] Black Belt (A)                                           [E029] Thexteron (3120)

[1] Ninurta (W)                                              [E021] Watchdrone (1890)

[1] Phoenix Down (B)                                 [E030] Pulsework Soldier (7410)

[1] Metal Armband (A)                               [E031] Incubus (2964)

[1] Librascope (S)                                         [E032] Succubus (975)

[1] Ember Ring (A)                                       [E033] (B)Dreadnougt (17940) 2nd: (44850)
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
New Shop:

B&W Outfitters

<> Silver Bangle
<> Black Belt
<> Rune Bracelet

Characters: Vanille, Sazh                  The Vile Peaks - Dismal Dunescape

 

-------------------------
[12] Pantheron x4
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This first battle is with Lightning, Vanille and Sazh, but then the party
changes to Sazh and Vanille. 

Characters: Lightning, Hope                   The Vile Peaks - Wrack and Ruin

There is a Save Station up ahead, go right of it.
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[16] Thexteron
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Treasure: Librascope
Go back to the road.
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[22] Pantheron x2, Thexteron
[30] Watchdrone x3
[36] Thexteron, Watchdrone x2
[29] Pulsework Soldier
------------------------------------------

Characters: Vanille, Sazh             The Vile Peaks - Another Man's Treasure

Right in front of you is a Save Station. Then go through the tunnel thing.
--------------------------------------------------
[59] Watchdrone x3, Pulsework Soldier
--------------------------------------------------
The Watchdrone here, focus on attacking the Pulsework Soldier for some reason.
So attack them first, but don't kill them off until the Pulsework Soldier is nearly gone. Then it'll be way easier and faster. Thexterons do this too.
You can keep the chain up by using Vanille as a Saboteur along with Sazh as a Ravager. Having 2 Ravagers will never cause the chain to reach stagger.

 

Check the machine to be able to proceed.

---------------------------------------------------
[61] Thexteron x2, Pulsework Soldier
[91] Watchdrone x3, Thexteron x2,

        Pulsework Soldier
---------------------------------------------------
Treasure: Black Belt
Use the panel at the end of the tunnel to proceed.
--------------------------------------------------------
[106] Thexteron x3, Pulsework Soldier x2
--------------------------------------------------------

Characters: Sazh, Vanille, Hope       The Vile Peaks - Another Man's Treasure

Go up the hill in the direction of the yellow arrow.
-----------------------------
[29] Pulsework Soldier
-----------------------------
Treasure: Ninurta, a weapon for Hope.
And a Save Station.
-----------------------------
[29] Pulsework Soldier
-----------------------------

Characters: Sazh, Vanille , Hope              The Vile Peaks - Munitions Necropolis

------------------------------------------
[32] Incubus x2
[32] Incubus x2
[45] Incubus, Pulsework Soldier
[45] Incubus, Pulsework Soldier
------------------------------------------
Take the weird circle road on the left.
Treasure: Phoenix Down
Treasure: Metal Armband

There is also a Save Station. Then continue on.
---------------------------------------------------------
[47] Incubus x2, Succubus
[60] Incubus, Succubus, Pulsework Soldier
[58] Pulsework Soldier x2

---------------------------------------------------------

Characters: Sazh, Lightning, Vanille       The Vile Peaks - Devastated Dreams

Save Station before the bridge up. The Battle Members now change into Sazh, Lightning and Vanille. Because of Lightning comes, the enemies go down way faster.
--------------------------------------
[58] Pulsework Soldier x2
[31] Succubus, Incubus
[47] Incubus x2, Succubus
--------------------------------------
Use the panel to get stairs on the left, there is a Save Station too.
Treasure: Librascope
---------------------------------------------------
[46] Succubus x2, Incubus
[32] Incubus x2
[73] Pulsework Soldier x2, Succubus
---------------------------------------------------
Treasure: Ember Ring

Characters: Sazh, Lightning, Vanille        The Vile Peaks - Mounds of Naught 

A little further on is a Save Station.
---------------------------------
[0] Dreadnought 1st
[360] Dreadnougth 2nd
---------------------------------
Libra him twice so your Ravagers know what attacks to use. Also it doesn't hurt to buff everyone up with Sazh's Synergist skills.

 

The second time it takes longer because of the increase in HP. Change to RAV/COM/MED when your HP gets to low, but otherwise go on the offence.

After Battle:

- Crystarium Enhancement!

- Roles: Ligtning, Medic & Sazh, Commando

- Upgrading available at Save Station

   (more info: Components in Items chapter)

- New Shop: Lenora Garage

  # Polymer Emulsion

  # Ferroelectric Film

  # Insulated Cabling

  # Paraffin Oil

 

Go on through the tube-like path. You'll see your first SaveStationt at which you can try the upgrading.

Items                                                              Enemies
[3] Fiber-Optic Cable                              [E020] PSICOM Tracker (1296)
[1] Librascope                                            [E035] Corps Gunner (1092)
[*] Special                                                    [E034] Corps Regular (1560)
[*] Special                                                    [E036] Uhlan (10840)
[2] Electrolytic Capacitor                     [E022] PSICOM Ranger (324)
[1] Spark Ring                                            [E037] Targeting Beacon** (975)
[1] Phoenix Down                                    [E038] (S)Odin (NA)
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
*Depending on Mini-game.             **Deployed by PSICOM Tracker.

Characters: Lightning, Hope                The Vile Peaks - Scavenger's Trail

------------------------------------------------------
[64] PSICOM Tracker, Corps Gunner x4
------------------------------------------------------
Up ahead is a Save Station.
----------------------------------------------
[30] Corps regular, Corps Gunner
----------------------------------------------
Take the left path first.
-------------------------------
[32] Corps Regular x2
-------------------------------
Treasure: Fiber-optic Cable x3

---------------------------------------------------
[46] Corps Regular x2, Corps Gunner
---------------------------------------------------

Treasure: Librascope, on the right.
Jump down on the left to continue.

---------------
[20] Uhlan
---------------
Save Station before the jump down, take this opportunity so you can retry the upcoming mini-game if you want.
---------------------------------
[16] PSICOM Tracker x2
---------------------------------

----- MINIGAME ----
You now control Hope in a weird machine thing. Press X/A to hit certain objects or enemies. You can just walk over the enemies, they won't hurt you or rather the machine. But there is a catch.
The two treasures at the end contain different things with different results. There are 43 Enemies in total to defeat. Defeat them al, with punches and the treasures will contain the best items. 
The first two waves are very easy as you have 3 chances each. The last one is the tricky part. When you jump down, chase the enemies towards the right side until they are grouped around you, then sweep once. Then wait until the others are in a good position and sweep again. On the bridge, move towards them and wait until they can't move any further. Then sweep them all out. Don't worry if after 20 times trying you still can't get it. It will only lead to more Gil and there is no trophy or achievement for this.

Treasure 1: Enemies you defeated

[43]    Spark Ring

[25~42] Thickened Hide x20

[0~24]  Sturdy Bone x10

 

Treasure 2: Enemies defeated with Punch

[40~43] 999 Gil

[25~39] 300 Gil

[0~24]  100 Gil

 

----- MINIGAME END ----

 

Go through the tunnel.
Treasure: Electrolytic Capacitor x2
Save Station.

The following enemies re-spawn if you get away far enough, you might want to gather up some CP for the upcoming boss, but you can do without.
-----------------------------------------------------
[39] Corps Regular x2, PSICOM Ranger
-----------------------------------------------------
Take the right path.
---------------------------------------
[28] Uhlan, PSICOM Tracker
---------------------------------------
The PSICOM Tracker up next deploys a Tracking Beacon. Libra this one if you want a full Enemy Intel, because it is unlikely you will get the full info
on it by just defeating it.

 

Treasure: Spark Ring.

-----------------------------------------------------
[49] Corps Gunner x3, PSICOM Ranger
-----------------------------------------------------
Go up on the right.
Treasure: Phoenix Down.
Take the right tunnel or the left path.
-------------------------------------------
[36] PSICOM Tracker x2, Uhlan
-------------------------------------------
Save Station.
Equip the Spark Ring on Hope, he gets attacked sooner than Lightning. You can also equip the other Spark Ring on Lightning. Save before you continue.

-------------
[0] Odin
-------------
This can be a very hard battle. 
Start the battle with MED/SYN to buff up everyone while healing.
Use Libra to scan his weakness. Then use a RAV/MED switching to RAV/RAV
until the bar is filled up. The bar fills up when you chain attacks, so
RAV/RAV will get it up faster than RAV/MED. 
It may be better sometimes to keep RAV/RAV and use Potions to keep the HP up.
Especially if you spent some time gathering CP.

After the battle Lightning gets another ATB slot. And you may want to change your Accessory. You can walk back to save the game before you cross the bridge.
----------------------------------------------
[61] Uhlan x2 PSICOM Ranger x3
----------------------------------------------
In this fight you get the Odin Driving Mode Tutorial. It explains the basics of using summons in battle. I suggest taking the tutorial as it can be hard to explain with words alone.

 

After that, you get to Save your game.

~ Cocoon Deadlands ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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