Final Fantasy
Chapter 3. Lake Bresha
Items Enemies
[1] Pearlwing Staff (W) [E011] Ghast (900)
[7] Chipped Fang (C) [E010] Ghoul (330)
[200] 200 Gil [E012] Wight (270)
[5] Cie'th Tear(C) [E003] PSICOM Warden (84)
[1] Silver Bangle (A) [E016] Breshan Bass (2430)
[1] Phoenix Down (B) [E004] Pantheron (375)
[50] Gil [E002] PSICOM Enforcer (171)
[8] Strange Fluid (C)
[1] Magician's Mark (A)
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New Shop:
B&W Outfitters
<>Power Wristband
<> Magician's Mark
Characters: Lightning, Snow, Vanille Lake Bresha - The Waters Stilled
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[-] Ghast x3
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The battle gives an explanation about Paradigm System which you can now use.
At this point, the following roles are available:
Lightning: Commando, Ravager
Snow: Commando, Ravager, Sentinel
Vanille: Ravager, Medic
Sazh: Ravager
Hope: Ravager
During the battle you can change between COM/RAV/RAV and COM/SEN/MED. With Lightning, Snow and Vanille. The battle itself is not very hard, so you can experiment a bit with these roles. After the battle, new merchandise becomes available.
Follow the road.
Crystarium tutorial pops up. Which means you can finally use CP.
And you get some to start with as well.
Follow the road to the left side it leads to some battles in which you can finally get some CP, and a treasure.
[CP] enemy x0
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[19] Ghoul x4, Ghast
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Treasure: Pearlwing staff, weapon for Vanille.
Now go back and take the right road. There is a Save Station on the left.
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[22] Wight x3, Ghast
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A well hidden treasure is on the right of the battle on top of the rock. It contains 7 components for upgrading, which won't be available until later.
Treasure: Chipped Fang x7
Jump your way to the next part of the road. Go right.
Treasure: 200 Gil.
Walk up to Snow.
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[21] PSICOM Warden x7
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This battle gives you a tutorial on something you probably figured out by now, but if you didn't you can read it. It's about Inputting Commands.
Characters: Lightning, Snow, Vanille Lake Bresha - Amid Timebound Waves
Follow the thin road. Or go to the right if you forgot the 200 Gil.
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[36] Ghast x3, Wight x3
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Treasure: Cie'th Tears x5, on the road to the right.
The left is the road to follow.
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[32] Breshan Bass x4
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Another fork in the road. Take left to find a treasure.
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[32] Breshan Bass x4
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Treasure: Silver Bangle
Go back to that fork so you can take the right path. Save Station on the right.
Keep walking along the road.
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[12] Pantheron x4
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Treasure: Phoenix Down, on the left
Treasure: 50 Gil, a little further on the right
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[6] Pantheron x2
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Treasure: Strange Fluid x8
Take the next path left before going right.
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[9] PSICOM Enforcer x2, PSICOM Warden
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Treasure: Magician's Mark
Take the path right and then jump all the way to the save Station and beyond.
Items Enemies
[6] Strange Fluid (C) [E017] Mansvin Warmech (32400)
[240] Gil [E016] Breshan Bass (2430)
[1] Deneb Duallers (W) [E004] Pantheron (375)
[6] Enigmatic Fluid (C) [E018] Bloodfang Bass (81)
[7] Wicked Fang (C) [E019] Alpha Behemoth (20250)
[1] Libra Scope (B) [E020] PSICOM Tracker (1296)
[2] Digital Circuit (C) [E021] Watchdrone (1890)
[2] Paraffin Oil (C) [E022] PSICOM Ranger (324)
[50] Gil [E023] Ciconia Velocycle (7290)
[3] Insulated Cabling (C)
[30] Gil
[6] Begrimed Claw (C)
Characters: Lightning, Snow, Vanille Lake Bresha - A Silent Maelstrom
Paradigm System and how to use it to stagger an enemy is explained in the next battle against a familiar enemy.
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[64] Manasvin Warmech
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Stay in COM/RAV/RAV and change to COM/SEN/MED when he starts using Crystal Rain. When you get him into Stagger status, change to the COM/RAV/RAV Paradigm to hit him hard. Then when its nearly over or when you get in trouble, change to COM/SEN/MED to get your HP up again. Use Libra to get to know his weakness which is lightning, so the Ravagers in your party cast Thunder.
After the fight, Snow leaves the party and Sazh takes his place as a battle
member. Follow the road again.
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[64] Breshan Bass x3
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Treasure: Strange Fluid x6, on the right path
Take the left path to proceed.
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[12] Pantheron x4
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Take the left path first.
Treasure: 240 Gil right
Treasure: Deneb Duallers, weapon for Sazh.
Then take the long path back for the right path.
Characters: Lightning, Vanille, Sazh Lake Bresha - Encased in Crystal
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[23] Bloodfang Bass x5, Breshan Bass
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Take a right.
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[20] Bloodfang Bass x4, Breshan Bass
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Treasure: Enigmatic Fluid x6
Take the road back and take a right to get back on the main road.
Go right a little further.
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[12] Pantheron x4
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Treasure: Wicked Fang x7
Check the weird machine next to where Hope and Vanille are standing to open up a doorway further ahead.
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[45] Bloodfang Bass x7, Breshan Bass x3
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Through the doorway you created is a Save Station.
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[36] Alpha Behemoth
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This battle gives you a tutorial on Techniques.
Use the COM/RAV/RAV optima for the start, then when HP gets to low, use a set-up with a MED in it, or use potions. Not to hard of a battle.
Don't forget that Libra makes your Ravagers attack the weakness faster.
Take the ramp on the right.
Treasure: Librascope,
(same effect as the Technique Libra).
Then continue on.
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[16] PSICOM Tracker x2
[30] Watchdrone x3
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Treasure: Digital Circuits x2, on the right.
Characters: Lightning, Vanille, Sazh Lake Bresha - The Frozen Falls
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[23] PSICOM Tracker x2, PSICOM Ranger
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Go up the left path up, then further on take the right.
Treasure: Paraffin Oil x2
Treasure: 50 Gil
Next up go right ignoring the enemies for now.
Treasure: Insulated Cabling x3
Go towards the Save Station.
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[34] Watchdrone, Ciconia Velocycle
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This bike thing is kind of hard to beat so go on with caution. Switch to Medic often.
Save Station ahead.
Continue on.
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[30] Watchdrone x3
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Treasure: 30 Gil
Treasure: Begrimed Claw x6
Items Enemies
[600] Gil [E019] Alpha Behemoth (20250)
[2] Digital Circuit (C) [E021] Watchdrone (1890)
[7] Begrimed Claws (C) [E022] PSICOM Ranger (324)
[1] Spark Ring (A) [E024] Crusader (7290)
[3] Potion (B) [E004] Pantheron (375)
[1] Millerite (C) [E026] PSICOM Executioner (4050)
[1] Ferroelectric Film (C) [E020] PSICOM Tracker (1296)
[1] Phoenix Down (B) [E025] (B)Garuda Interceptor 1st (8000)
[2] Librascope (S) [E025] (B)Garuda Interceptor 2nd (16200)
[E027/E028] (B)Shiva Sisters (NA)
Characters: Lightning, Vanille, Sazh Lake Bresha - Gates of Antiquity
Save Station at the right on the stairs before the gate. Go inside and prepare for battle.
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[36] Alpha Behemoth
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Try to pre-emptive it. That way it'll go down in no time.
Treasure: 600 Gil, on the right before the Behemoth fight.
Take the right path past the debris.
Treasure: Digital Circuit x2
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[37] Watchdrone x3, PSICOM Ranger
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Go up the ramp.
Characters: Lightning, Vanille, Sazh Lake Bresha - Forgotten Commons
Take a right before going down the stairs.
Treasure: Begrimed Claw x7
Go down the stairs.
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[30] PSICOM Ranger x2, Crusader
[30] PSICOM Ranger x2, Crusader
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Treasure: Spark ring, after the circle thing on the left.
Go up the stairs.
Characters: Lightning, Vanille, Sazh Lake Bresha - A City No Longer
Treasure: Potion x3
Ahead is a Save Station. And next to that a short cut. So you won't have to fight the enemies on the way, but you will miss the treasure that way.
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[6] Pantheron x2
[34] PSICOM Ranger x2, PSICOM Executioner
[23] PSICOM Tracker, PSICOM Ranger x2
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Treasure: Millerite
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[36] Pantheron x2, PSICOM Ranger x2,PSICOM Tracker x2
[9] Pantheron x3
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The stairs further on lead back to the place you could skip the previous area. As enemies re-spawn in this area, you could keep going in circles to gather some CP. But I advice against it. It is extremely boring and you don't really need the little CP it gives you anyway. The items you get aren't really worth the trouble either.
Go up the stairs.
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[15] PSICOM Tracker, PSICOM Ranger
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Treasure: Ferroelectric Film
Jump down.
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[43] PSICOM Tracker x2, PSICOM Ranger,
PSICOM Executioner
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Go up the stairs.
Characters: Lightning, Vanille, Sazh Lake Bresha - Echoes of the Past
Treasure: Phoenix Down, on the right
Treasure: Librascope x2, on the left
Save Station is in the middle
Max out your CS before going furher.
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[0] Garuda Interceptor 1st
[240] Garuda Interceptor 2nd
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Not to hard of a battle as long as you keep your MED close. And therefore, you get to fight it again, but now with double HP.
Use Libra on it, so the RAV automatically attack its weakness. Because it has a nice weakness, it is wise to go with a COM/RAV/RAV paradigm for a while and switch to a COM/MED/RAV when your HP get a little low. Like after his big ball of lightning attack. Once you get him in Stagger, the battle is pretty much done.
After battle:
- Crystarium Enhancement!
- Roles: Sazh, Synergist & Vanille, Saboteur
- New Shop: Up in Arms
# Blazefire Saber
# Vega 42s
# Wild Bear
# Ninurta
# Binding Rod
Save your game.
Characters: Snow Lake Bresha - The Frozen Falls
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[24] PSICOM Ranger x3, PSICOM Tracker x2
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You can win this fight, but it won't matter much. Outcome will be the same.
Their extremely tough, so you'll need a lot of potions and the Commando
role seems to be the best option.
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[0] Shiva Sisters
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You'll get a tutorial on how to beat these sisters. It'll explain that the only real way to defeat these two is to put Snow in a special role. Furthermore it tells you to use Libra on summon battles, to find out their weakness and to press the Square button when prompted to finish the fight.
You start the battle with a counter (321 seconds or 5 minutes) above your head. When the number reaches zero, its game over. So use Libra on the girls as the tutorial stated and you'll find out you should use Sentinel. Then select Steel Guard when she does attacks and wait it out.
Don't forget to press the square button when its done.
When you win, Snow's ATB level's up. Meaning you'll get one ATB slot extra.
You'll get the option to save your game.
- End of Chapter 3 -
~ Cocoon Lowlands ~
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.