Final Fantasy
Chapter 2. The Pulse Fal'Cie
Items Enemies
[30] Gil [E004] Pantheron (375)
[4] Potion [E009] Zwerg Scandroid (57)
[1] Iron Bangle [E008] Myrmidon (1260)
[2] Potion (B) [E010] Ghoul (330)
[1] Phoenix Down (B) [E011] Ghast (900)
[1] Gladius (W) [E012] Wight (270)
[2] Potion (B) [E013] (B)Anima (3300)
[1] Fortisol (S) [E014] (B)Right Manipulator (300)
[100] Gil [E015] (B)Left Manipulator (300)
[1] Power Wristband (A)
[5] Potion (B)
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
New Shop:
B&W Outfitters
<> Iron Bangle
Characters: Hope, Vanille The Pulse Vestige - Sacrarium
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[-] Pantheron
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Vanille and Hope in their first battle. Basically the same as the others at the moment.
There's a Save Station hidden in one of the niches ahead. Go on into the room which is behind your starting point.
Treasure: 30 Gil.
It also has the crashed bike in it. Then go back to the area with the Save Station and go up the stairs. Go left, and another left.
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[-] Pantheron
[-] Zwerg Scandroid x3
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Treasure: Potions x4
On the right of the stairs is:
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[-] Pantheron x2
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Go back down the left stairs, a Datalog Tip comes up about pre-emptive strikes. There is another treasure next to:
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[-] Zwerg Scandroid x3
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Treasure: Iron Bangle
Jump over the wreckage on the right of the broken hoverbike.
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[-] Pantheron x2
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Take a right towards the (!).
Turn around.
Treasure: Potion x2
Go down past the Save Station.
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[-] Pantheron x2
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Your objective should be right ahead.
Characters: Lightning, Sazh The Pulse Vestige - Ambulatory
You'll get an Datalog Tip about shrouds. Basically these give you an advantage in battle if you use them beforehand. Instead of using them from the menu, you press L1/LB while in the field, it then gives you a little menu in which you can choose which shrouds you want to use.
Up ahead is a Save Station.
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[-] Pantheron x3
[-] Pantheron x2
[-] Zwerg Scandroid x4 left
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Treasure: Phoenix Down
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[-] Zwerg Scandroid x3 right
[-] Myrmidon
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Use the same strategy as before with the Myrmidon.
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[-] Pantheron, Zwerg Scandroid x2
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Treasure: Gladius, weapon for Lightning.
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[-] Pantheron, Myrmidon
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Characters: Snow The Pulse Vestige - House of Stairs
Turn around.
Treasure: Potions x2
Follow the path.
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[-] Pantheron, Zwerg Scandroid x2
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Next, just press the switch in the middle of the circle area and jump on the platform that appears.
Characters: Vanille, Hope The Pulse Vestige - Sacrarium
And back with the kids.
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[-] Zwerg Scandroid x2
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Go up the stairs and to the right. If you go straight instead you'll end up where you started in the beginning of the chapter. Left is the way out.
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[-] Zwerg Scandroid x4
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Treasure: Fortisol
Turn around and go for the exit.
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[-] Pantheron x2
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Characters: Vanille, Hope The Pulse Vestige - Oblatorium
Save Station in this next area.
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[-] Pantheron x2
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Treasure: 100 Gil
Snow enters the party right in time for some scary looking enemies
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[-] Ghoul x3
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Characters: Lightning, Sazh The Pulse Vestige - Ambulatory
Treasure: Power Wristband, left of the stairs.
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[-] Ghoul x2
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Now go up the stairs.
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[-] Ghoul
[-] Ghoul x2
[-] Ghoul
[-] Ghoul
[-] Ghoul
[-] Ghoul
[-] Ghoul x2
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That's a lot of battles with Ghouls. It'll give you some items, but other than that, just battle practise. If you can do without, I suggest just running past them. They are only slow undead zombies. However you decide to proceed, you cannot avoid the fight with the Ghast.
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[-] Ghast
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Save Station up ahead. and a new area
Characters: Lightning, Sazh The Pulse Vestige - Nave
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[-] Ghoul
[-] Ghoul
[-] Ghoul
[-] Ghoul
[-] Ghoul
[-] Ghast x2
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Use a potion when the Ghast casts Fire, because you won't survive the second time they do.
Characters: Lightning, Sazh The Pulse Vestige - Anima's Throne
Head towards the (!) and watch the nice cut scene. Snow now joins your party.
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[-] Ghast
[-] Ghoul, Wight
[-] Ghast, Wight
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Treasure: Potions x5
On the right you find a Save Station
Then go into the dark corridor.
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[-] (B)Anima, Right Manipulator, Left Manipulator
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Attack the arms first, because they hit you before you get a chance to damage the body of this enemy. They re-spawn after a while so be careful of that.
Just beat the arms again when they return. In between attack the body and you should be fine. It doesn't take too long before the enemy goes down.
Don't forget to use potions when needed, because you will need them.
As always when a chapter ends, you get the option to save. Twice.
- End of Chapter 2 -
~ Lowerworld Vestige ~
Characters: Snow The Pulse Vestige - House of Stairs
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.