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Chapter 13. Orphan's Cradle

Items                                                            Enemies
 [1] Cherub's Crown (A)                        [E187] Sacrifice
 [1] Millerite (C)                                        [E189] Aquila Velocycle
 [1] Librascope (S)                                   [E190] Megrim Thresher
 [4] Supercharger (C)                             [E191] Dagonite
 [4] Perfect Conductor (C)                   [E192] Bandersnatch
 [5] Turboprop (C)                                   [E193] Jabberwocky
 [2] Particle Accelerator (C)                [E194] Immortal + [E195] Centaurion Blade
 [1] Uraninite (C)                                      [E196] Sanctum Templar
[20] Seaking's Beard (C)                        [E197] Wladislaus
 [2] Aegisol (S)                                          [E198] Tiamat Eliminator
 [1] Gale Ring (A)                                      [E199] Barthandelus
 [9] Tear of Woe (C)                                 [E200] Orphan 1
 [1] Shamanic Spear (W)                        [E201] Orphan 2
 [1] Tetradic Crown
 [6] Starblossom Seed (C)
 [8] Black Mycelium (C)
 [1] Rhodochrosite (C)
 [1] Weirding Glyph (A)
 [1] Adamant Bangle (A)
 [1] Scarletite (C)
 [1] Elixir (B)
[3000] Gil
[5000] Gil
 [1] Ethersol
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
New at shops:
Plautus's Workshop
<> Antares Deluxes
<> Rebel Heart
<> Otshirvani
<> Punisher

Characters: All                          Orphan's Cradle - Edenhall Riliquary

 

Walk towards the center of the room.

Characters: All                              Orphan's Cradle - The Tesseracts

---------------------------
[5760] Sacrifice x4
[4320] Sacrifice x3
---------------------------
Walk towards the (!). After that, 2 portals appear. From where you are standing, the right one transports you back to Gran Pulse, (dark picture) the left one transports you back to Edenhall (light picture).

 

Turn around if you don't want to go back and return to the area with the Save Station. 

Take the left path first to take some treasure.
---------------------------------
[2880] Sacrifice x2
[2400] Aquila Velocycle
---------------------------------
Go up the stairs.
---------------------------------
[3200] Megrim Tresher
---------------------------------
Treasure: Cherub's Crown
Treasure: Millerite
then go for the other treasure.
---------------------------------
[2400] Aquila Velocycle
---------------------------------
Treasure: Librascope
That is all for this road, go back to the center. And take the other road. Check the big statue to open up new paths. There are 2 platforms on which you can stand to reach the new area. 

Take the platform behind you first. Get off the platform and take a right.
Treasure: Supercharger x4 (around the corner)
Go back and take the left path, then the right.
--------------------------------
[2400] Aquila Velocycle
--------------------------------
Treasure: Perfect Conductor x4
Treasure: Turboprop x5 (down the red path around the corner)
Go back up and take the path to the left. 
---------------------------------
[3200] Megrim Tresher
---------------------------------
Treasure: Particle Accelerator x2 (Left)
Treasure: Uraninite (Right)

That is all the items on this path, go back to the platform and take it back to the center. Then step on the other platform.
Treasure: Seaking's Beard x20
---------------------------
[1600] Dagonite
[4800] Dagonite x3
---------------------------
Go up the red slope on the left.
----------------------------
[2880] Sacrifice x2
----------------------------
Treasure: Aegisol x2
Turn back to the other side.
---------------------------
[4320] Sacrifice x3
---------------------------
Go up the red slope.
Treasure: Gale Ring
Go back down the slope again and to the right.
Treasure: Tear of Woe x9

Now turn around and go back down the first slope. Walk towards the big statue.

----------------------------

[3200] Dagonite x2

----------------------------

Take a right before you go activate the statue.

Treasure: Shamanic Spear, Weapon for Fang

Now go and activate the statue.

There is a Save Station nearby if you need it.

The paths change again.

Turn around and go down the red slope. 
----------------------------------------------
[3840] Sacrifice, Aquila Velocycle
----------------------------------------------
First go to the far back to take the treasure with you.
Treasure: Tetradic Crown.

Take the platform on your left. There is a Save Station on the next path.

Go right first.
-----------------------------------------------------
[7200] Dagonite x3, Aquila Velocycle
[6720] Dagonite x2, Sanctum Templar
-----------------------------------------------------
Treasure: Starblossom Seed x6
Go back to the Save Station and take the other road.
-----------------------------------
[3520] Sanctum Templar
-----------------------------------
Walk towards the end, take a left before the next fight.

Treasure: Black Mycelium x8
Go back to the fight.

 

------------------------------------------------
[4960] Sanctum Templar, Sacrifice
------------------------------------------------
Jump down on the left.
Treasure: Rhodochrosite
Now go towards the (!), use your Map to find it. 
---------------------------------------------------
[6400] Sacrifice x2, Sanctum Templar
---------------------------------------------------
Check the statue at the end.
And you'll have to fight a battle

--------------------------------------------------

[32000] Jabberwocky, Bandersnatch

--------------------------------------------------

Use a Librasmoke to quickly identify the enemies weaknesses. These guys are not as hard as they might look. Their attacks aren't that powerful and you can get them in Stagger pretty quickly.

Use some buffs and debuffs to make these enemies go down quicker, otherwise just go at them with normal attacks and magic.

 

After the fight you'll end up on a pretty straightforward path. A Save Station is also available for you. Just walk up to the (!) to continue.

You'll end up on a road with circular roads. 

Clockwise starting at the bottom:

-------------------------------------------------------------

[5600] Immortal

[4800] Aquila Velocycle x2

[6720] Megrim Tresher, Sanctum Templar

[6080] Sacrifice x2, Megrim Tresher

[9120] Sacrifice x3, Dagonite x3

[9280] Sacrifice x2, Dagonite x4

------------------------------------------------------------

Use the warp behind the Immortal to an upper level.

Treasure: Adamant Bangle, on the left

Treasure: Weirding Glyph, on the right

 

Then take the warp to the lower level.

Treasure: Scarletite, on the left

Treasure: Elixir, on the right

Then take the warp to end up back in the original position. 

Behind the Megrim Tresher and the Sacrifices is the way out. You will also find another Save Station. On inspecting the statue, you will get into another battle.

----------------------------

[32000] Wladislaus

----------------------------

This enemy is pretty though. He has an attack that can KO a party member in one strike, so it is vital you keep your HP high. IF you start out with your 2 Synergists Hope and Sazh, you have a head start. Combine this with Lightning as a healer and then switch to a set-up with RAV/COM/MED to attack. If your HP is getting low, use MED/COM/MED or MED/SYN/MED to get it up faster. 

 

You find yourself in another straightforward area with a Save Station. 

The statue at the end will transport you to the final area with enemies.

Take the red path on the right up. 
Treasure: 3000 Gil
------------------------------------------------------
[35520] Sanctum Templar, Wladislaus
------------------------------------------------------
Unfortunately this is the same enemy as the previous and he has brought a friend. If you had a lot of trouble with the previous battle, I suggest walking right past this one. Otherwise, use the same strategy.
Treasure: 5000 Gil
The next battle can't be avoided as these enemies are blocking the path to the end.
--------------------------------------------------
[32000] Jabberwocky, Bandersnatch
--------------------------------------------------
Same enemies equals same strategy.
At the top on the other end is one battle you can easily avoid
----------------------------
[32000] Wladislaus
----------------------------
And then on the big platform at the top is the last 'random' encounter.
-----------------------------------------
[10560] Sanctum Templar x3
-----------------------------------------
Use the Save Station if you wish, then proceed to check the final statue.

-------------------------------------

[48000] Tiamat Eliminator

-------------------------------------

When he is flying in the beginning, focus on enhancing your party while attacking. Go all out when he is staggered. When he switches to his standing form, forget about ehancing, go for de-buffing instead. Then when he is in stagger again, it should be over pretty soon.

 

Use the panel in front of you to Warp to the final area.

Characters: All                                 Orphan's Cradle - The Narthex

 

There is a Save Station ahead.
Treasure: Ethersol (use it if you're out of TP, its the final battle anyway)
Walk towards the white door. And then you'll have to just take a few steps for the final battle.

For the upcoming battles I suggest you use Librascope instead of Libra so you can keep your TP for Renew.

------------------------
[0] Barthandelus
------------------------
Get your party buffed and throw some debuffs on him. Every once in a while he does an attack that will deplete your HP to near zero. When this happens, get 2 MED in your party to quickly get your HP in the green again. Then go back to full out attack. You could use Renew, but you will probably run out of TP long before this boss is done for.

-----------------------------
[0] Orphan 1st form
-----------------------------
This enemy starts off with an attack that will deplete your HP to near zero.
And he will repeat this attack every now and then.
Meaning you will have to keep at least one MED in your team to make sure that attack doesn't KO you instantly. When he summons his light orb, you can use buffs on yourself and maybe some debuffs on him. If he summons his dark orb make sure your party has a MED to counter the various debuffs he throws at you.
After the enemy has cleared the Stagger status, he will counter with the same attack he began with. So make sure that by then, your party is fully healed.
After a while he will summon both the black and the white orb, but if you keep your party in the green and poison-free he can be beaten pretty fast. 

------------------------------
[0] Orphan 2nd form
------------------------------
The battle starts with a counter like the one you get when fighting Summons.
Your attacks won't do anything but drive up the Stagger gauge, which you need to get full in order for your attacks to actually do some damage. KO him in the first Stagger and you'll end up with a 5-star ranking that'll give you a nice trophy and Lightning's theme. Make sure your TP level is full so when he does his HP depleting attack, you can cure without having to switch to MED.
Once he gets into Stagger, use COM/RAV/COM because normal attacks do the most damage in this stage. Use Dispel to anti-buff him and get him KO'd faster.
If you aren't fast enough with getting him into Stagger, the gauge resets and you have to start over again, but the doom counter will keep going. If you fight him with a full crystarium 9, the battle should be over in about 2 staggers.

 

Enjoy the ending!

- End of Chapter 13 -

#   AFTER GAME   #

 

When the credits have rolled, you get the opportunity to save your game.

I suggest you do so, because the final battle will have left you with a level 10 crystarium, allowing you to grow your characters even further. If you load this save again, you will be placed right before the final battle in the white room. This will allow you to either fight the final battle again, or warp back to previously visited areas. 

 

The things you can do after the game 'ends', are fully up to you. But I suggest the following:

# Finish missions on 5-star ranking (for multiple trophies)

# Get Crystarium Level up to max for everybody (for trophy)

# Fight the final battle for a 5-star ranking (for trophy)

# Get every weapon and accessory (for trophy)

# Fight the Long Gui (for trophy)

# Get more chocobo treasures (for trophy)

~ The Nascent Throne ~

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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