Final Fantasy
Chapter 10. The Fifth Ark
Items Enemies
[1] Hero's Amulet (A) [E098] Pulsework Knight (25200)
[8] Bomb Shell (C) [E099] Circuitron (5040)
[1] Saint's Amulet (A) [E100] Noctilucale (5040)
[10] Medicinal Oil (C) [E101] Phosphoric Ooze (6720)
[1] Rainbow Anklet (A) [E102] Alchemic Ooze (67200)
[600] Gil [E103] Skata'ne (23520)
[1] Rigels (W) [E104] Stikini (16800)
[1] Auric Amulet (A) [E105] Beserker (142800)
[1] Alicanto (W) [E106] Centaurion Blade (Beserker) (20008)
[7] Gargantuan Claw (C) [E107] Imp (5880)
[1] Metal Armband (A) [E108] Ahriman (15120)
[1] Ethersol (S) [E109] Greater Behemoth (75600)
[1] Feymark (W) [E110] (B)Cid Raines (226800)
[3] Electrode (C)
[2] Otherworldy Bone
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
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<> Foul Liquid <> Healer's Staff <> Mnar Stone
<> Umbra
B&W Outfitters Magical Moments Creature Comforts
<> Gold Bangle <> Hero's Amulet <> Monstrous Fang
<> General's Belt <> Saint's Amulet <> Smooth Hide
<> Witch's Bracelet <> Mysterious Fluid
<> Pain dampner <> Otherworldly Bone
<> White cape <> Abominable Wing
Characters: Lightning The Fifth Ark - Upper Traverse
You can talk to your team-mates here. But there are no treasures or other interesting things, so continue onwards past the Save Station. In the next area, there is also nothing special. Just another Save Station. So go up the stairs. A battle starts.
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[512] Pulsework Knight x2
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After the battle, role development unlocks, meaning every character can now use every role.
I suggest you stick with the first 3 roles for your characters though, because these other roles cost an insane amount of CP and give you barely anything in return.
Characters: Lightning + Your Choice The Fifth Ark - Vestibular Hold
You can now not only choose who your party is, but who your party leader is. First upgrade everyone’s CS and settings, then continue on. You can fight the enemies behind you for extra CP and Items if you want.
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[512] Pulsework Knight x2
[256] Pulsework Knight
[512] Pulsework Knight x2
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But aside from the Save Station at the bottom of the stairs you climbed earlier, there is nothing. So continue on.
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[384] Pulsework Knight, Circuitron
[512] Pulsework Knight x2
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This Circuitron is another bomb like enemy, which will explode after a while, so proceed with caution.
Treasure: Hero's Amulet, at the right near the Pulsework Knights.
Go up the stairs ahead.
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[512] Circuitron x2, Pulsework Knight
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Take a left down the stairs.
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[384] Circuitron x3
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Treasure: Bomb Shell x8
Go back up the stairs and take the left stairs.
Then take a right.
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[512] Circuitron x2, Pulsework Knight
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There is a Save Station up ahead.
Go down the stairs.
Characters: Your Choice The Fifth Ark - Lower Traverse
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[320] Noctilucale x5
[306] Phosphoric Ooze x3
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Go to the back of the room, on the left of where you came down the stairs.
These Jellies can grow to big proportions (Alchemic Ooze) making them stronger, so finish them quickly.
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[396] Noctilucale x3, Phosphoric Ooze x2
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Treasure: Saint's Amulet
The right path contains a treasure, but only accessible from the other side. So take the left path.
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[384] Noctilucale x 6
[562] Noctilucale x 4, Phosphoric Ooze x3
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Jump up to the right for the other path. Take it al the way to the treasure.
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[640] Noctilucale x10
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These enemies are easy to defeat, but there are 10 of them, so keep a MED in your party.
Treasure: Medicinal Oil x10
Now go back and take the path to the left.
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[408] Phosphoric Ooze x4
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Jump up at the end of the path into a new path. Take a right and another right.
Treasure: Rainbow Anklet
Save Station ahead. The door ahead will open once you get near enough.
Characters: Your Choice The Fifth Ark - High Conflux
Go straight, there are no treasures on the ridge on the left. You can use this path to avoid the next fight though.
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[410] Skata'ne, Stikini
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Jump down.
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[218] Skata'ne
[410] Skata'ne, Stikini
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Treasure: 600 Gil
Jump down on the right.
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[538] Skata'ne, Stikini, Circuitron
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Save Station through the door ahead. Then go through the other door.
Characters: Your Choice The Fifth Ark - Hibernatorium
2 enemies appear.
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[512] Beserker, Centaurion Blade
[512] Beserker, Centaurion Blade
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The Centaurion Blade is summoned by the Beserker, you don't have to defeat it to win the battle. If you defeat it, the Beserker will call another one.
Treasure: Rigels, weapon for Sazh, on the right.
Don't equip it though, it prevents enemies from going into stagger status.
Take the door in the middle. and activate the switch to continue.
Characters: Your Choice The Fifth Ark - Inner Conduit
Save Station.
Treasure to the right.
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[384] Imp x3
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Treasure: Auric Amulet
Now take a left towards the yellow arrow.
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[588] Imp x3, Phosphoric Ooze x2
[408] Phosphoric Ooze x4
[716] Imp x4, Phosphoric Ooze x2
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Take the only way, left.
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[384] Greater Behemoth
[434] Phosphoric Ooze x3, Imp
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Jump to the right.
Treasure: Alicanto, weapon for Hope.
This weapon also prevents you from staggering an enemy. Before taking the stairs down, jump ahead.
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[640] Noctilucale x10
[640] Noctilucale x4, Greater Behemoth
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Treasure: Gargantuan Claw x7
Go back out, jump left and then take the stairs down.
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[384] Greater Behemoth
[768] Imp x3, Greater Behemoth
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On the right at the end is a guarded treasure.
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[512] Imp x4
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Treasure: Metal Armband
Treasure: Ethersol
Save at the Save Station and make sure your CS is updated.
Characters: Your Choice THe Fifth Ark - Mezzanine
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[6000] Cid Raines
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Lightning for back up Medic and Commando or Ravager.
Hope for Medic and Synergist
Fang for Sentinel, Commando and Saboteur
Begin this fight with a normal COM/RAV/COM. Then when you hit a few times, change to COM/MED/SAB or MED/SYN/SAB to debuff him. You want to get this
boss into stagger fast. Keep your HP high, because his attacks can take away half your HP. Keep COM/MED/COM or RAV/MED/COM for the most time. Change to MED/MED/SEN when you get in trouble.
After battle:
Crystarium Expanded!
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# Whistlewind Scarf
# Collector Catalog
Save Station at the end of the long hallway and an elevator to take you to the
next area. You will get ambushed on the way though.
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[384] Circuitron x3
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Characters: Your Choice The Fifth Ark - Central Conflux
Get off the elevator and go trough the door, and another door.
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[460] Phosphoric Ooze x2, Pulsework Knight
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Jump down at the end of the road. Take a right at the crossroad.
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[818] Phosphoric Ooze x3, Pulsework Knight x2
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Save Station in the room ahead. Go into the next room.
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[768] Pulsework Knight x3
[512] Circuitron x4
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Go to the next room, the one without the Save Station.
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[704] Pulsework Knight x2, Stikini
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Go to the next room.
Treasure: Feymark, weapon for Snow, on the right
Go through the door.
Characters: Your Choice The Fifth Ark - Basement Conflux
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[1024] Imp x4, Pulsework Knight x2
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Jump down on the right.
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[384] Greater Behemoth
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Go trough the door ahead.
Characters: Your Choice The Fifth Ark - Hypogeum
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[512] Circuitron x4
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Take the right door to the next room.
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[1012] Skata'ne x2, Stikini, Greater Behemoth
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Take the door in the middle first (check map). The doors close and a battle starts.
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[512] Beserker, (Centaurion Blade)
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Treasure: Electrodes x3
Go back to the previous room and take the door on the left. Save Station.
Next activate the switch and take the elevator to the next area. During your ride you will get ambushed again.
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[628] Skata'ne x2, Stikini
---------------------------------
Characters: Your Choice The Fifth Ark - Transept
Go through the door.
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[512] Beserker, (Centaurion Blade)
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Through the next door is a Save Station.
Characters: Your Choice The Fifth Ark - Substratal Conflux
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[436] Skata'ne x2
[628] Skata'ne x2, Stikini
[602] Skata'ne, Stikini x2
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Go through the door.
Treasure: Otherworldly Bone x2, on the left.
Another door.
Characters: Your Choice The Fifth Ark - Vaults
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[512] Beserker, (Centaurion Blade)
[512] Beserker, (Centaurion Blade)
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Save Station on the left before the door.
Before you check the door to continue, make sure your TPlv is up and your CP spend.
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[0] Bahamut
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You start this fight with Fang as the leader and Lightning and a third as backup.
Use a SAB/MED/MED with a SEN/MED/MED to win this fight. Especially slow seems to drive the meter up a lot. All in all, a pretty easy summon battle.
After Battle:
Fang ATB Level UP!
And a new path appears.
Characters: Your Choice The Fifth Ark - The Apse
Follow the blue path.
- End of Chapter 10 -
~ Concealed Vestige ~
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.