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Chapter 1. Hanging Edge

Items                                                                   Enemies
 [1] Potion (B)                                                 [E001] Manasvin Warmech first time (360)
 [2] Potion (B)                                                 [E001] Manasvin Warmech Second time (990)
 [1] Iron Bangle (A)                                       [E002] PSICOM Enforcer (171)
[50] Gil                                                              [E003] PSICOM Warden (84)
[50] Gil                                                              [E004] Pantheron (375)
 [1] Iron Bangle (A)                                       [E005] PSICOM Aerial Recon (189)
 [1] Power Circle (W)                                   [E006] PSICOM Marauder (600)
[100] Gil                                                           [E007] Beta Behemoth (1800)
                                                                             [E008] Myrmidon (1260)
~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~。~
New Shop:
Unicorn Mart
<> Potion
<> Phoenix Down

Characters: Lightning, Sazh         The Hanging Edge - Aerorail Trussway 13-E

 

After the opening movie, a battle starts. During this, you can view a tutorial on Active Time Battle. Your choice if you want to see it or not. Battle explanations can also be found in the "Battle" section.

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[-] Manasvin Warmech

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The Manasvin Warmech, as this enemy is called, is not that hard of a battle. So just attack it all the time and heal with potions if HP drops below 100. 

 

You need to fight this enemy twice but if you just keep your HP above 100 you should be fine and thus along with 6 potions, should get your first Trophy/Achievement with ease. And since characters are healed after each battle, you start the second fight with a full HP bar.

After the fight, you'll get the chance to change the camera settings. No need to worry if you accidentally select the wrong option, you can always change it to whatever you want in the settings menu at the bottom of the main menu. You'll also get an explanation about Datalog, basically its an option in the menu that allows you to view the story, certain tutorials and game info. It also contains the Enemy Intel.

At the top right of the screen is this mini map, use this whenever you feel lost. The yellow arrow points in the direction where you should go. It also shows blue dots which indicate friendly people or party members, and the red dots indicate enemies. The Save Station also has its specific icon as do treasures, but you won't see them until you've actually opened them. To the bigger version of this map, select Map in the main menu.

 

You now control Lightning, the main character of the game. Use the left stick to walk or run towards the yellow arrow and on the left you will find the first Save Station in the game. At this point, you can only buy potions and phoenix down but they are costly and you wont really need them as the game provides you with enough to last for a while. Keep running and you'll get another tutorial, about Enemy Encounters.

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[-] PSICOM Warden x2

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Again a pretty easy battle. You'll probably end up with a 5 star battle rank a lot in this area, but don't worry if you don't. Besides better items it doesn't add much to the game just yet.

 

You'll see a blue circle thing on the left, but you can't do anything with it, it is some kind of a portal for the soldiers. A little further ahead you'll see a blue circle on the ground. This indicates that you can jump up or down to the next area. You don't have to press any buttons, so just walk up to the circle and keep going.

 

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[-] PSICOM Warden x2

[-] PSICOM Warden, PSICOM Enforcer x2

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Treasure: Potion

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[-] PSICOM Warden, Pantheron x2
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Take the stairs on the right.
Treasure: Potion x2
A little further along the path, you'll find another Save Station.
Jump over the barrier.
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[-] PSICOM Enforcer, PSICOM Aerial Recon
----------------------------------------------------------


Go up the stairs on the left.
Treasure: Iron Bangle

This gives you HP+50, so I suggest giving it to Lightning as she has the lowest HP. Plus, she is the leader of the party, and if the leader dies, it's game over. And you don't want that.

Continue on and take the stairs down to the road. Zigzag your way through the obstacles and take the stairs up again on the left.

 

Watch the scenery below and then on you go. Jump down at the end and go right.

Characters: Lightning, Sazh         The Hanging Edge - Aerorail Trussway 11-E

 

Treasure: 50 Gil

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[-] PSICOM Warden x3

[-] PSICOM Warden, Pantheron

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The game now gives you a tutorial about using Items during battle. Its the bottom option in the commands menu at the bottom left of the battle screen. If you choose to follow the tutorial, you will be forced to use up one of your potions as an example.

 

Keep following the road.

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[-] PSICOM Warden, Pantheron x3

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Go up the stairs to find a Save Station and if you jump down on the other side you'll find a switch that takes you to the next area. Keep walking straight into another movie. 

Characters: Lightning, Sazh              The Hanging Edge - Skybridge No. 369

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[-] PSICOM Marauder, PSICOM Enforcer x2

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This battle gives you an explanation on attack chains and staggering.

 

Which is the bar on the top right of the screen. 

 

After the battle the movie continues.

~ The Resistance Front ~

Characters: Snow                     The Hanging Edge - Aerorail Trussway 5-W

Turn around
Treasure: 50 Gil 
Walk up to the people to hear what they have to say, and continue on to the Save Station further on. There are more people here that have some things to say either listen to them or just continue on to jump into the next movie.

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[-] PSICOM Enforcer x2
--------------------------------
You're assisted in the upcoming battles by 2 members of NORA, that won't stay in your party forever. After battle you can keep going and you'll run into various battles. Shouldn't be too hard, just head for the yellow arrow.
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[-] PSICOM Warden x3
[-] PSICOM Warden x2, Pantheron x2
[-] PSICOM Warden x2, PSICOM Enforcer, Pantheron
[-] PSICOM Enforcer x2, PSICOM Warden x2
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Characters: Snow                     The Hanging Edge - Aerorail Trussway 6-W

Treasure: Iron Bangle 
Best to equip this on Snow. The other members are just there for support.
There's another Save Station on the right.
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[-] PSICOM Warden x2. PSICOM Enforcer x2
[-] PSICOM Warden x2, Pantheron x2
------------------------------------------------------------
You'll run into a movie and a Behemoth appears.
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[-] Beta Behemoth
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Not much strategy is needed, just keep attacking. Lebreau will heal you when you need it so it shouldn't be a problem. Be wary of his heave attack that causes lots of damage. When you defeat him, you'll get a movie and the option to save game.

Characters: Lightning, Sazh              The Hanging Edge - Skybridge No. 369

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[-] Myrmidon

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This enemy has powerful attacks that hit one character a time, heal if HP get to low. Once you get him in Stagger, the battle should be over pretty quick. 

Characters: Snow                     The Hanging Edge - Aerorail Trussway 3-N

Treasure: Power Circle, a weapon for Snow. 
Save Station.
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[-] PSICOM Aerial Recon x3, Pantheron x2
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Take a right between the two stairs before you follow your friend.
Treasure: 100 Gil
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[-] PSICOM Enforcer x2, PSICOM Warden
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Check the airbikes to finish this part.

Characters: Hope                         The Hanging Edge - Skybridge No. 103

Not much to do here, but talk to the people. So to proceed, highjack the bikes at the end. You'll get the option to save and then it is on to the next chapter.

- End of Chapter 1 -

~ The Restricted Zone ~

Characters: Lightning, Sazh         The Hanging Edge - Aerorail Trussway 12-E

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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