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Eidolons

The Shiva sisters, Stiria and Nix, are Snow's Eidolons, obtained in Lake Bresha. They both have their own separate ATB gauge, but both will be dismissed if their shared SP falls to zero.

 

In normal mode, Stiria focuses on the Medic and Ravager roles, healing Snow and dealing Ice-elemental damage on the enemies. Nix focuses on a Commando role, as her abilities are physical based, although she has Blizzara at her disposal. While Stiria cannot be targeted by enemies, she can still be damaged by area-of-effect attacks.

 

Snow's Gestalt Gauge increases by driving up enemy chain gauges and by defending against enemy attacks. In Gestalt mode, the Shiva sisters transform into a motorcycle. Their concept is Rapid Blaster. While in Gestalt Mode only Stiria's stats are used in the damage calculations.

Stiria's Abilities

Ability

Blizzard

Blizzara

Blizzara

Curaga

Esuna

Arise

Penetration

ATB Cost

1

2

3

1

1

Auto

Auto

Description

Inflicts ice magic damage on one opponent.

Inflicts ice magic damage on opponents within a small radius.

Inflicts ice magic damage on opponents within a large radius.

Restores major HP on one ally.

Removes the most recently inflicted status ailment on one ally.

Revives ally from KO with full HP. Instantly dismisses Eidolons.

Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Stiria attacks the enemy Snow is targeting with Blizzard and does nothing while its ATB gauge charges. If Snow is afflicted with a negative status it casts Esuna. If Snow's HP is below 70% it casts Curaga.

Odin is Lightning's Eidolon, obtained in the Vile Peaks. Odin is lightning-elemental and has many powerful and diverse physical and magical attacks. He acts as a Sentinel, drawing all enemy attacks. As Odin has difficulty in driving up enemy chain gauges, it may be better to place Lightning in the role of Ravager to increase Odin's Gestalt Gauge.

 

Lightning's Gestalt Gauge increases by driving up enemy chain gauges and by healing herself and removing status ailments. In Gestalt mode, Odin transforms into the horse Sleipnir, named after Odin's horse in Norse mythology. His concept is Multi-Attacker. Odin's sword is known as Zantetsuken and splits in two for Lightning to wield while riding Sleipnir.

Brynhildr is Sazh's Eidolon, obtained in Nautilus Park. By default, Brynhildr is Fire-elemental, but Sazh can bestow En-spells on Brynhildr allowing her to change her elemental characteristics. Brynhildr is strong physically, but also has a wide array of spells based on which enhancements Sazh has cast on her.

 

Sazh's Gestalt Gauge increases by driving up enemy chain gauges and by augmenting himself and Brynhildr with status enhancements. In Gestalt mode, Brynhildr transforms into a race car with side mounted machine guns. Her concept is Gadget Master.

Bahamut is Fang's Eidolon, obtained in the Fifth Ark. Bahamut utilizes powerful non-elemental attacks, making him the Eidolon with the highest damage-dealing potential. However, as Bahamut's SP is rather low compared to other Eidolons, it may be a good idea for Fang to assume the role of Sentinel to increase the summoning time as well as to boost Bahamut's Gestalt Gauge whenever Fang is attacked while blocking.

 

Fang's Gestalt Gauge increases by driving up enemy chain gauges, defending against attacks and inflicting status ailments upon enemies. In Gestalt mode, Bahamut allows Fang to ride him. His concept is Aerial Raver.

Abilities

Ability

Dragon Claws

Whirlwind

 

Umbral Vise

Inferno

Ignis

Curaga

Arise

ATB Cost

1

1

 

1

1

3

1

Auto

Description

Inflicts physical damage on one opponent.

Inflicts physical damage to opponents within a small radius and launches them in the air when staggered.

Inflicts major physical damage on one opponent.

Inflicts major magic damage on one opponent.

Inflicts magic damage on opponents within a wide radius.

Restores major HP to one ally.

Revive ally from KO with full HP. Instantly dismisses Eidolon.

Bahamut targets the same enemy as Fang and uses Dragon Claws three times followed by Whirlwind and finishes with Inferno. Bahamut retreats from the enemy while waiting for its ATB gauge to fill. If the enemy is already far Bahamut will do nothing while charging its ATB gauge.

Gestalt ModeEdit

Ability

Hunting Dive

 

Aerial Loop

Obliterating Breath

Pulsar Burst

Megaflare

ATB Cost

2

 

2

3

 

3

All

Move PS3 / XBox

↑ + X / ↑ + A

 

↓ + X / ↓ + A

← → + X / ← → + A

 

O / B

△ / Y

Description

Swoop down and strike targets, launching them into the air if staggered.

Strike target with a somersault spin, catapulting it upward.

Charge forward and blast target repeatedly.

 

Soar upward, blasting targets within a wide radius of intense light.

Deal massive damage to all enemies while charging their chain gauge. Power depends on the attack's level.

Alexander is Hope's Eidolon, obtained in Vallis Media. Like Bahamut, Alexander also utilizes strong non-elemental attacks, however, they are all physical types. Alexander draws in all enemy attacks and has the highest starting SP of all Eidolons, but he is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.


Hope's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander.

Hecatoncheir is Vanille's Eidolon, obtained in Mah'habara Subterra. Hecatoncheir is Earth-elemental and is the only Eidolon that possesses the Quake ability. However, he is also the only Eidolon that doesn't have Curaga, meaning Vanille must heal for herself.


Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a bipedal mech with four machine gun turrets. His concept is Shooting Blaster.

Nix attacks the enemy Snow is targeting with Wheel Rap three times followed by Flip Kick. While the ATB gauge charges it closes in on the enemy it is targeting and ATB Charge accelerates the charge rate.

Description

Inflicts physical damage on one opponent.

Inflicts physical damage and launches a staggered opponent in the air.

Inflicts multiple physical damage on one opponent.

Inflicts physical damage on one opponent from long range.

Inflicts physical damage on multiple opponents within a small radius.

Inflicts ice magic damage on opponents within a small radius.

ATB gauge fills with x1.5 times the normal speed. If Nix is within range of her target and her ATB gauge is less than 60% full, ATB charge activates.

Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

ATB Cost

1

1

1

1

2

2

Auto

 

Auto

Ability

Wheel Rap

Flip Kick

Wheel Grind

Wheel Toss

Pirouette

Blizzara

ATB Charge

 

Penetration

Nix's Abilities

Move PS3 / XBox

↑ + X / ↑ + A

↓ + X / ↓ + A

 

← → + X / ← → + A

O / B

△ / Y

ATB Cost

3

3

 

3

3

All

Ability

Wheelie

Spinfreeze

Icicle Drift

 

Ice Ramp

Diamond Dust

Gestalt ModeEdit

Description

Charge forward and deal non-elemental damage to target.

Deal Ice damage to surrounding targets and launch Staggered ones into the air.

Deal non-element damage by sliding into target.

Jump off conjured ramp and deal Ice damage.

Repeatedly deal Ice damage to all targets.

Description

Attack single target with Lightning's sword.

Attack target with the blade, then with thunder.

Attack repeatedly with the blades then with non-elemental magic.

Deal lightning damage to all enemies and launch them into the air.

Attack all enemies elevating Chain Bonuses, instantly slaying targets with low HP.

Move PS3 / XBox

↑ + X / ↑ + A

↓ + X / ↓ + A

← → + X / ← → + A

O / B

 

△ / Y

ATB Cost

1

1

 

1

1

1

1

1

Auto

Auto

Auto

Auto

Abilities

Ability

Flourish of Steel

Skyward Swing

 

Seismic Strike

Crushing Blow

Thundara

Thundaga

Curaga

Arise

Ullr's Shield

Valhalla's Call

Penetration

Gestalt ModeEdit

Ability

Stormblade

Lightning Strike

Razor Gale

Thunderfall

 

Zantetsuken

ATB Cost

2

3

3

4

 

All

Odin attacks the enemy Lightning is targeting with Flourish of Steel, Skyward Swing, and Seismic Strike. It will stock four attacks from the aforementioned abilities on its ATB bar and then have Thundaga as the final attack. If the enemy is far away it will use Crushing Blow. When Odin uses Thundaga it takes only one ATB slot, compared to when player characters use it when it takes three ATB slots. Odin works as a Sentinel in battle drawing in all enemy attacks with its Valhalla's Call.

Description

Inflicts multiple physical damage on opponents within a small radius.

Inflicts physical damage on opponents within a small radius and launch them in the air.

Inflicts physical damage on opponents within a large radius.

Inflicts physical damage on one opponent. Only used on an enemy that is far away.

Inflicts lightning magic damage on opponents within a small radius.

Inflicts lightning magic damage on opponents within a large radius.

Restores major HP to one ally.

Revive ally from KO with full HP. Instantly dismisses Eidolon.

Reduce damage inflicted on self by 10% while ATB gauge is charging.

Provokes enemies when attacking. The Provoke effect works 100% of the time.

Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Description

Strike targets while spinning wildly. Jets deal additional damage.

Scatter bombs that deal fire damage upon detonation; jets deal additional damage.

Damage surrounding targets; jets deal additional damage.

Can be chained by repeating input, in which it'll cost less units.

Deal fire damage to targets; jets deal additional damage.

Can be chained by repeating input, in which it'll cost less units.

Engulf all enemies in roaring flames while boosting the chain gauge. Power depends on the attack level.

Move PS3 / XBox

↑ + X / ↑ + A

↓ + X / ↓ + A

 

← → + X / ← → + A

 

O / B

 

△ / Y

ATB Cost

2

3

 

3(1)

 

3(1)

 

All

Ability

Chopper Spin

Caltrop Bomb

 

Centrifugal Sweep

Spark Shower

 

Múspell Flame

Gestalt ModeEdit

Brynhildr uses Slash twice followed up with Valkyrian Scythe and finishes with Pyroburst. She targets the same enemy Sazh is targeting. If ATB Boost activated the previous turn, Brynhildr will follow up Pyroburst with another Valkyrian Scythe followed by another Pyroburst. While Brynhildr's ATB gauge is filling, she moves toward the enemy.

Abilities

Ability

Slash

Valkyrian Scythe

Gunshot

Pyroshot

Cryoshot

 

Electroshot

 

Hydroshot

 

Pyroburst

Cryoburst

 

Electroburst

 

Hydroburst

 

Curaga

Arise

ATB Boost

 

 

Penetration

ATB Cost

1

1

1

1

1

 

1

 

1

 

1

1

 

1

 

1

 

Auto

Auto

Auto

 

 

Auto

Description

Inflicts physical damage on opponents within a small radius.

Inflicts multiple damage on opponents within a small radius.

Inflicts physical damage on one opponent.

Inflicts fire magical damage on opponents within a small radius.

Inflicts ice magical damage on opponents within a small radius. 

Only used when under Enfrost status.

Inflicts lightning magical damage on opponents within a small radius.

Only used when under Enthunder status.

Inflicts water magical damage on opponents within a small radius.

Only used when under Enwater status.

Inflicts fire magical damage on opponents within a wide radius.

Inflicts ice magical damage on opponents within a wide radius.

Only used when under Enfrost status.

Inflicts lightning magical damage on opponents within a wide radius.

Only used when under Enthunder status.

Inflicts water magical damage on opponents within a wide radius.

Only used when under Enwater status.

Restores major HP to one ally.

Revive ally from KO with full HP. Instantly dismisses Eidolon.

Temporarily extend ATB gauge from 4 to 6 to deliver a powerful attack. If Brynhildr's ATB gauge is less than 90% full and her target is either staggered or has less than 0.2 secs or more than 6 secs left of chain gauge, ATB Boost will activate.

Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Description

Deal physical damage to target in front of Eidolon and inflict Deshell.

Deal proximity-based damage, launching staggered enemies; can be chained by repeating input, in which it costs less units. Ignores type-based defense.

Deal magic damage to nearby and falling enemies; can be chained by repeating input, in which it costs less units.

Damage enemies in a wide area, launching staggered foes and inflicting Deprotect. Ignores type-based defense.

Deal weakness-specific damage to all enemies while boosting their chain gauge.

Move PS3 / XBox

↑ + X / ↑ + A

 

↓ + X / ↓ + A

 

 

← → + X / ← → + A

 

O / B

 

△ / Y

ATB Cost

4

 

4(2)

 

 

4(2)

 

5

 

All

Ability

Purification

 

Earthquake

 

 

Brutal Sanction

 

Retributive 

Blast

Divine

Judgment

Gestalt ModeEdit

 

Alexander is the only Eidolon who has attacks in Gestalt Mode that ignore type-based defense.

If there is at least one enemy who is not provoked and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. If the enemy can be launched it uses Soaring Uppercut. If the enemy is far away it uses Blast Punch and if the enemy is surrounded by other enemies it uses Explosive Fist.

Ability

Steelcrusher

Obliterator

Soaring Uppercut

Blast Punch

Explosive Fist

Lofty Challenge

Curaga

Arise

ATB Cost

1

1

1

 

1

3

1

1

Auto

Description

Inflicts physical damage on one opponent.

Inflicts major physical damage on one opponent.

Inflicts physical damage on one opponent and launch them in the air while staggered.

 

Inflicts physical damage on one opponent from long range.

Inflicts physical damage on opponents within a wide radius.

Provokes nearby enemies.

Restores major HP to one ally.

Revive ally from KO with full HP. Instantly dismisses Eidolon.

Abilities

Move PS3 / XBox

↑ + X / ↑ + A

 

↓ + X / ↓ + A

 

← → + X / ← → + A

 

O / B

 

△ / Y

Description

Repeatedly fire on target with cannons; can be chained by repeating input.

Fire four missiles in turn at targets and surrounding enemies; can be chained by repeating input, in which it costs less units.

Blast target and interposing enemies with laser; can be chained by repeating input, in which it costs less units.

Deal heavy damage to targets in range and launch them into the air.

Deal massive damage to all enemies.

ATB Cost

1(1)

 

2(1)

 

3(1)

 

4

 

All

Ability

Chain Cannons

 

Missile Tetrad

 

Piercing Ray

 

Force Blasters

 

Gaian Salvo

Gestalt ModeEdit

Abilities

Ability

Pummel

Aerial Tackle

Hurricane Kick

Force Projection

Quake

Arise

Counter

Looming Wrath

ATB Cost

1

1

1

1

4

Auto

Auto

Auto

Description

Inflicts multiple physical damage on opponents within a small radius.

Inflicts physical damage on one opponent.

Inflicts physical damage on opponents within a small radius.

Inflicts physical damage on one opponent from long range.

Inflicts earth magic damage on opponents within a small radius.

Revive ally from KO with full HP. Instantly dismisses Eidolon.

Sometimes counterattack opponents after evading their attacks.

Attack any opponent that draws near.

Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.

 

Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.

 

Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.

 

White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.

 

Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).

 

Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

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