Final Fantasy
Before you START
PS3
*These buttons are reversed when using a Japanese PS3. So when using this guide while playing a Japanese PS3, please note that X changes into Circle on every occasion.
Objects you can interact with, trigger a pop-up instruction and you can press the X-button to interact with these things.
XBox
Objects you can interact with, trigger a pop-up instruction and you can press the A-button to interact with these things.
2. The Main Menu
This is the small map situated on the upper right-hand corner of the screen. It conveys information such as the direction you are facing, the surrounding terrain, enemy units and your destination. Venturing inside an enemy's detection radius will cause the map to flash a warning. The mini map legends are as follows.
* Party Leader - Represented by a blue diamond.
* Ally - Represented by a white dot.
* Enemy - Represented by a red dot.
* Alerted Enemy - Represented by a flashing red dot.
* Slain Enemy - Represented by a red "x".
* Destination - Represented by an orange "!".
* Destination Direction - Represented by a yellow arrow.
When viewing the map with [ ], use the left stick to scroll the map; the right stick to zoom in or out; press down on the left stick to center the map on your current location; and [ ] to view details regarding an active mission.
3. The Main Menu
# Paradigms:
Select the party leader, battle team members, and paradigms.
# Status:
View detailed characters status information.
# Crystarium:
Enhance characters via crystogenesis.
# Abilities:
View character abilities.
# Equipment:
Change character equipment.
# Inventory:
View party inventory (items)
# Map:
View map of current position
# Datalog:
View log of accumulated data.
# Settings:
Change game settings
4. Save Station
Game progress can be saved at one of the many save stations scattered throughout the game, and are marked by a blue "S" on both the mini map and map screen. Approach one, press X / A and pick 'Save'. Save Stations are available almost every 5-10 minutes of playing.
In addition to saving your progress, save stations also allow you to buy and sell items. Press X / A to open the menu in the above manner then selet 'Shop'. A list of retail networks will be displayed so choose the one with which you wish to trade. The number of networks available to you will be limited at first, but this can be expanded by obtaining certain key items.
5. Japanese to English Changes
Any updates after March 9th, will have the Japanese Names changed to the English ones gradually.
People playing the Japanese game can still use this walkthrough with the use of this mini translation guide. It will not include the items because there are simply too many of them and most are a simple translation. Below are only the translations that are completely different.
# To make sure you find every treasure, check all paths, even the dead end ones, check behind you when you reach a new area and don't be afraid to stray a little of the beaten path.
# The game has a very useful datalog that gives you information and tips on how certain things work. Be sure to check it every once in a while to make sure you are up to date.
# All members, including the once not participating in battle get the same amount of CP after battle. Therefore you don't have to worry about characters getting left behind. Fill out the CS for members not participating in battle as well, because you never know when suddenly the party is changed and you find yourself with a party that is not leveled up properly.
# Pressing L1/LB during encounters will open the Enemy Intel and shows the information for the enemies you are facing at the time. Use this often to see the weaknesses for the enemies. Using Libra will fill out the "?" faster than just attacking and defeating the enemies does.
6. Tips and Tricks
1. Controls
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor, and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.